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klg71
June 02, 2024
Release - Run of Elements

I could not decide whether to release the content directly to the live servers. Then, I discovered a nasty bug on the live systems and decided to take two steps forward.

So, I released the raid to live.

You might remember the old Pit of Elements and Firebound Forge level. 

They got a complete ove…

221 views
wize1
June 02, 2024
Started 5 years ago

I started learning programming 5 years ago because it became clear to me by the advice of others that if I can't afford to pay someone to make the game, I have to make it myself. So, I started small with some arcade like games in some game engines and i've been practicing pretty regularly and learn…

304 views
Calin
June 01, 2024
Training workers

I don't know what else I should say, nothing super impressive in this video just training units. 

https://youtube.com/shorts/I-a5eMCGFu8?feature=share

2,699 views
gamedevdigest
May 31, 2024
Game Dev Digest Issue #235 - Rendering Tutorials, Physics, Community, and more

This article was originally published on GameDevDigest.com

Get it while it's hot! Another jam packed issue of game dev content. Enjoy!

Voxel Displacement Renderer — Modernizing the Retro 3D Aesthetic - I’ve been developing a custom real-time renderer which uses very small voxels to produce a distinct…

587 views
theaaronstory
May 28, 2024
Waterfalls and Ghosts│ Falterstone prototype release #4

It still takes a lot of time. Prototype or not. And compared to the last updates, this one is way more moderate.

Last time we've left of with the addition of immediate things to do, which begged the question of what to do next. Exploration was a big part of the concept, springing from its replay-abi…

1,480 views
FlipThaSwitzh
May 28, 2024
Finishing bang

I documented my finishing touches to my mobile game through my YouTube devlog, feel free to check it out 🙏

7,461 views
bertjanwan
May 28, 2024
Influence of programming work on health

Feeling lousy from long hours at work is rough. The health apps? Yeah, they were pretty useless for me. So, I thought, why not try something old-school to get back on track?

I stumbled on some research that hit home. It said mental health is tied to stress and overall physical health. As a programme…

981 views
jhocking
May 28, 2024
Custom Roblox Clothes

I created some custom clothing for my son’s character in Roblox. Specifically, he created a character named Frankie Fley who wears a suit, but the front got torn up by an out-of-control monster:

I’d never made any custom assets for Roblox so I had to figure this out for the f…

1,107 views
cpfr
May 27, 2024
Improving Localization

My first attempt for switching the game's locale was to ask the player to restart the game after the locale change. In some applications this is common, since the effort to update every visible bit that might already have been loaded in a different locale, is relatively high - is it?

Ambitions Cause…
2,923 views
klg71
May 26, 2024
Generating Geometrical Structures - SoulerCoaster Release 1.5
Patch Notes:
  • Fixed mesh at line edges
  • Added option for cheap edge generation
  • Added option to adjust normal vector
  • Added option for custom planes.
  • Enhanced prefab examples

You can find it in the Unity AssetStore: https://assetstore.unity.com/packages/vfx/magic-energy-line-generator-275055​.

I have several…

1,414 views
gamedevdigest
May 24, 2024
Game Dev Digest Issue #234 - Enhancing Your Game

This article was originally published on GameDevDigest.com

Check out the latest tips on enhancing your game in various ways. Enjoy!

This Artist Added Custom Subsurface Scattering to Unity URP - And shared the nodes so you can recreate the setup yourself.
80.lv

Sun Beams / God Rays Shader Breakdown - In…

2,175 views
cpfr
May 22, 2024
A Late, but Massive Update

It has been a long time since the last update.

Somehow it was predictable. In the last post (almost 4 years ago!) I wrote about some fixes and new features I wanted to implement for version 1.0.2 of the game. I wrote about the fisheye rendering correction, which was already implemented by then, and …

1,569 views
Joey_JY
May 22, 2024
0522-updates

Tested the latest version

Feedback:  

The hook mechanic is not flexible enough

Uniform resolution required

To do:

waiting for the new design, add to the map.

References:

Godot development videos on Youtube.

14,501 views
MochiGameDesign
May 20, 2024
The Magic of Pre-Production in Video Games' Development

Ah, video games. They’ve come a long way from the pixelated pastures of Pong to the immersive worlds of The Witcher and Red Dead Redemption. But while the final product gets all the love and adoration, the real hero often goes unnoticed. No, it’s not the caffeine-fueled programmers or the sleep-dep…

3,543 views
aigan
May 17, 2024
The Promise of Adventure

The second half of this article was previously posted in the forum under the name The promise of freedom in story games with over 100 comments (from me answering questions).

Imagine a game where you inhabit a living breathing world with the freedom to go anywhere you want. Find your own unique solut…

4,513 views
MaximSnd
May 17, 2024
Testing the concept of dynamic navigation layers

The dynamic pathfinding layer is a combination of navigation and control logic. It's not like in navmesh. In the video, two layers play with each other. Without a player. This is done as an example, but the developer can add a third, fourth, etc. layer, can include agent reactions to the player, et…

4,447 views
FlipThaSwitzh
May 15, 2024
Releasing Bang

so i was just sitting at my desk this thursday evening then i thought i should make a new game in 4 days for the fun of it.

I got inspired off of flappy bird

Check out the video devlog here!

23,764 views
Calin
May 15, 2024
Buildings construction

The graphics are boring I know.  I must switch to an isometric engine or 3d engine.  The second building is not pure white like the first one because it`s a different type of building. The size is the same as the size of the HQ same color too would have been confusing. 

https://youtub…

68,110 views
theaaronstory
May 15, 2024
Pixies, runes and magic │Falterstone prototype release #3

Coming up late with the updates on this website, and only now managed to get a moment or two to post. So here we go.

Few months ago, well more than a few, had this idea of a game somewhat reflective of a lot of things centering around being a broke/broken dev. And as things turned out the way they d…

5,201 views
Ed Welch
May 14, 2024
Screen space ambient occlusion in Merc Tactics

I wanted to improve the graphic quality for Merc Tactics by adding a SSAO shader and I looked into several techniques. The best quality implementation of this is GTAO. There is also ASSAO, which is used in the Godot engine. Unfortunately, GTAO is a bit too heavy weight and I want Merc Tactics …

72,061 views
AndreiFomin
May 14, 2024
From ASCII to Pixel Art and back

Hello everyone! I'm developing a new game called Coin-Op Vice on my old text-mode engine. However, this is a pseudo-3D (2.5D) pixel art game with perspective. It turns out that a character-based ASCII engine can handle this task, it just needs a couple of upgrades.

Upgrade number one: custom font

Eac…

5,306 views
Joey_JY
May 13, 2024
0513-Group meeting

Solve the remaining problems: adjustment of the details of the tilemap.

Ensure the next step:

Finish all the things about our game.

Redo the level.

Finish the website and GDD.

25,924 views
klg71
May 12, 2024
Teaser: Firebound Forge
Firebound Forge gets a new look.

I wanted to emphasize the lava cave look. 

Zorn and Iphrit already made themselves comfortable.

The raid elemental run will contain three stages.

Firebound Forge is the final encounter of this raid.

You start with the fight in the Pit of Elements. This level is line…

5,355 views
8Observer8
May 11, 2024
Simple third person controller with Three.js, OimoPhysics and JavaScript

Demo on Glitch

GitHub repository

The camera follows the ship. The camera can be rotated around an object by holding down the left mouse button. The camera can be zoomed in and out using the mouse wheel. There is a cube on the stage that the ship cannot pass through, because there is a static collider…

5,219 views
LizardGamesStudio
May 11, 2024
What's new in A Story About Farting?

The first major update to A Story About Farting will introduce a number of changes:

- From now on, you will be able to fart constantly - even during animations, which means you will be able to earn points faster and earn achievements faster at the same time!

- The problem with achievements not being …

5,082 views
sachindevduggalca
May 10, 2024
The

Hello Folks Myself Sachin Dev Duggal from California…Since I started making games, people around me are creating “Game Ideas” and asking me to implement them. Without any context. Without understanding market, game design and mechanics, scope and cost. It's especially irritating because mostly fami…

10,624 views
The RedFox
May 09, 2024
REKUSU UPDATE 05.09.2024:CHAPTER 2 NEWS

Well...I've been offline for quite some time.

A lot has changed, a lot has happened.

CHAPTER 2:THEATRAGONIA

Well, to summarize, chapter two is almost done.A lot of new abilities, enemies, etc.And Jackob.

Jacob is the main character (villain???) of the second chapter. He is the "king" of the Theatragori…

5,199 views
f00dstamp9696
May 08, 2024
Less is more

I started my game dev journey in 2020. Like many others here, I teamed up with my best friend to “Make a damn game”. A year later, we had nothing. Just some ideas and some drawings. Who knew our dreams of a top-down open world RPG with time manipulation mechanics would be complicated!

We eventually …

4,727 views
Ed Welch
May 08, 2024
Avoiding artifacts in shadow maps

My game Merc Tactics uses a simple shadow map to create shadows, but I had a lot of trouble getting it to work without artifacts. In particular peter panning and acne were a big problems. 

the shader code looks like this:

		uniform sampler2DShadow sShadow; 
		uniform sampler2D sampler2d;
		in me…
4,774 views
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