Good Enough?.... Never!

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Sioux Falls, SD
Words of a mad man on a mission for graphical euphoria.
108 comments
61 entries
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MARS_999
February 01, 2007
It's alive
Well my computer parts showed up today and all is fine so far in Vista land with my new Intel Core Duo 2 E6600, 8800GTS, 2GB, 2x 74GB Raptors 16MB, onboard Audio, Reason for onboard audio seems like Vista/Creative aren't 100% and wanted to see if Creative will move to PCI-e soon. CES 2k7 they showe…
566 views
MARS_999
January 24, 2007
What to do
I am going to build a new desktop, and will be Intel based. I am torn between getting a quad core or the 2.4Ghz Core Duo 2 chip. I lean towards quad since more and more games are now coming out that will use a quad core. And those games I was planning on playing already. I am also going to get Vist…
590 views
MARS_999
January 16, 2007
Desktop is gone!!
Well I sold my desktop. No more 8800GTX! :( So for now laptop is going to get me by until I put together a new quad core system with vista. I hope Nvidia moves their 8800GTX to 80nm and the Quad Core Qx6600 2.4Ghz Intel chip drops to about $550 or so. After reading Chris Taylor say SupCom is design…
526 views
MARS_999
January 04, 2007
Progress has been made
Well I been on vacation since Dec 17th! And have gotten a lot of work done on the engine. Moved my model code to VBO's from VA and got a nice FPS jump. I cleaned up a lot of old code, fixed numerous bugs, implemented a simple particle engine for now and that uses VBO also, added culling for my mode…
582 views
MARS_999
December 24, 2006
Any ideas or heads up on a particle engine?
Well I hope to start coding a particle engine soon in the next few days... I am going to use GLSL and Point Sprites and make a generic class that one can derive new particle types for what one needs. E.g. smoke, fog, fire. So my question is does this sound like a good plan? Am I heading in the righ…
560 views
MARS_999
December 20, 2006
Shadows done? Check
Oh it tastes so sweet to have them done finally and now I can move onto my particle engine. :) They actually look quite decent for a large outdoor area.

What do you all think of using a particle engine to make fog? I don't like the way the fog I have now looks due to you can tell it's a wall due to…
550 views
MARS_999
November 29, 2006
Updated fog
Well I updated my fog and I now allow for a more smooth transition from fading into view to out of view. Let me know what you guys think. Be nice. :)

629 views
MARS_999
November 27, 2006
Clouds!
I finally have some decent animated clouds in my engine now. The only thing left to do is calculate normals for the skydome. I looked around the net and didn't find much on that, so I am guessing it shouldn't be any different than calculating for a terrain mesh? Just get the neighboring vertices co…
591 views
MARS_999
November 20, 2006
Time for some noise
Well I am getting ready to implement noise in my engine so I can render clouds. I have been looking for info on it and can't seem to get any good tutorial sites. I have been thinking about buying Texturing & Modeling: A Procedural Approach, Third Edition. Just wondering if anyone else here has …
507 views
MARS_999
November 20, 2006
Time for some noise
Well I am getting ready to implement noise in my engine so I can render clouds. I have been looking for info on it and can't seem to get any good tutorial sites. I have been thinking about buying Texturing & Modeling: A Procedural Approach, Third Edition. Just wondering if anyone else here has …
544 views
MARS_999
November 16, 2006
Awe the new extensions to my 8800GTX
I just got the texture_array extension working and I love it... Now for the other extensions. I hope/plan on using the GS to tessellate my terrain to make it look a bit more realistic. I also want to use the float depth buffer also to see what the brings to the table.... Well off to play some more.…
521 views
MARS_999
November 08, 2006
I am running with the big dogs now!
I just ordered a BFG 8800GTX card. Hopefully it will be here Friday or Monday. Anyone have any requests?

Get your coded apps ready to run on it. :)
557 views
MARS_999
November 03, 2006
Yippy skippy
Another month has gone by and gotten nothing done due to crap that everyone I know needs help with and overtime at work. What a killer of coding time. I bought the Superbible 3rd edition just to have something new to look at when I am at work. I came across the shadowmapping chapter #18, and the ex…
632 views
MARS_999
October 19, 2006
Fog and more fog
Another month has gone by again. How time flies when you are having fun. I have another issue and its with my fog. I am trying to add in fog to cover up the skyline/terrain/waterline in the distance. What I have so far is cubes that are placed in a circle around the camera to try and cover up my li…
593 views
MARS_999
September 25, 2006
Wow almost a month since I last posted!!!!
Time flys is all I can say.

Well I have come to the admit defeat and just drop the view I have had in my game and just go with the standard top down look but slightly skewed. The user can move up and down to zoom in a bit and rotate 360 degrees, but no more looking out over the vast landscape. I ha…
465 views
MARS_999
August 31, 2006
About time
Good grief, I finally got bumpmapping to work with my models and GLSL. I never would have if it weren't for some great people here and at openGL.org who helped me. What space are you in? So many different spaces to deal with. Does anyone have a good cheat sheet on how to determine what space one is…
590 views
MARS_999
August 22, 2006
New HD
Well I couldn't take it any longer, my old HD speed was killing me. So I bought a new Raptor 16MB 74GB drive and WOW!! This bad boy is faster than lighting. So far I love it, things are loaded NOW. Now maybe I can see how my load times go once I get my desktop back up and running. Anyone know of a …
526 views
MARS_999
August 18, 2006
More fun than I should be allowed to have by Law
Well I got a .dds loader working, but the issue is my textures are flipped on Y axis. So I tried using the GL_TEXTURE matrix mode to flip NO DICE. I guess when using GLSL and not using the texture coordinates that get suppiled by the texture unit I get no difference, but if I use the texture coordi…
492 views
MARS_999
August 16, 2006
Good bye DX
Well I tried for about 3 weeks now with DX and decided it's not for me. :( I tried and tried to get DIP() to work and couldn't with my grid system. I am sure someone with more experience with DX than me could but no one seemed sure how to help me get it right. I looked on the net for any tutorial o…
688 views
MARS_999
August 12, 2006
Trying to get my rendering working with DX and cul
I am about to pull my hair out!!!!! With DX I am trying to do what I have in OpenGL and its driving me nuts. So far I am trying to use view frutsum culling and patches for my terrain and thats not working out... I can render one huge chunk and when I try to render more than one chunk my mesh is all…
575 views
MARS_999
August 09, 2006
Ugh more headaches
Well I am not sure about the whole DX idea anymore. I just tried running a demo from a book that I bought that was going about rendering terrain the way I pondered a few months ago while I was thinking about moving to DX. The gist is take a large terrain mesh and break it down into patches or grids…
510 views
MARS_999
August 08, 2006
More Progress
Well I have my camera class done now in DX. So movement is more user friendly with mouse/keyboard. I am now moving onto culling the terrain into patches. This will allow me to render larger outdoor areas again. Hoping to have this done tonight or tomorrow sometime. After that its moving onto skydom…
517 views
MARS_999
August 05, 2006
New Computer
Well I bought a HP dv8000 laptop today. I couldn't resist the price on this thing, considering the power it has. I wanted to be able to code when I leave the house or go somewhere for the weekend/week. Nice to have a laptop along side the desktop to gage FPS on a lesser system anyway. Anyway catch …
402 views
MARS_999
August 03, 2006
Progress
Well thanks to Evil Steve I got my debugger to work again with DX. Which in turn helped me solve why the DX version of my heightmap loader wasn't working. Argh! Never underestimate the importance of the debugger.

I got my new Zalman fan today, and it was a good move my CPU temps are lower now aroun…
592 views
MARS_999
August 01, 2006
Moving onto DX9 Part II
Well so far I like DX, but today I finally got my first terrain mesh rendered and not liking what I am seeing... I am not rendering my skydome, or water as of yet and my FPS is pathetic. I am rendering 33x33 all the way up to 129x129 mesh sizes, due to I am using unsigned short for IBO's and my FPS…
607 views
MARS_999
July 26, 2006
Moving onto DX9
Well I decided to try my hand with DX9 and HLSL. So far I can say its been really fun, and almost to productive... I went from nothing and have a decent framework up and running in DX. I am hoping to have most of my engine up and running with DX within a month or less. I have never coded with DX be…
594 views
MARS_999
July 19, 2006
DX ugh
Well I finished Titan Quest and it was great. I would recommend it to anyone who likes Diablo...

I started looking into coding my engine with DX, and get depressed everytime I look at code to learn what is going on. I feel like I am starting over from the beginning again and it makes me depressed t…
541 views
MARS_999
July 05, 2006
RAM is here
Well my 2GB's showed up today and does make a difference in overall system performance vs. 1GB and my Athlon64 x2. Played some TQ and so far it's rocks. Very much like Diablo2 but better GFX. Somethings are better to like the menus system. e.g. when you are selling or looking at buying items it sho…
613 views
MARS_999
July 03, 2006
Instancing with OpenGL? When?
I know that we are supposed to get some extension from NVIDIA sometime that allows instancing for geometry... I hope this comes out soon so I can implement it into my engine. Fixed an issue with the PPL normal map lighting I was using. I wasn't normalizing the lightVec and was causing my lighting t…
551 views
MARS_999
July 01, 2006
New book and RAM
Just ordered 2GB of Ballistix Tracer RAM, 2 x 1GB sticks to give my Athlon64 x2 more RAM to use. I had 2GB before, but when you fully populate all 4 banks the speed drops to DDR333 and I didn't want that. So doing it correctly this time with 2 sticks. I just picked up "Intro to 3D Game Programming …
492 views
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