Well my computer parts showed up today and all is fine so far in Vista land with my new Intel Core Duo 2 E6600, 8800GTS, 2GB, 2x 74GB Raptors 16MB, onboard Audio, Reason for onboard audio seems like Vista/Creative aren't 100% and wanted to see if Creative will move to PCI-e soon. CES 2k7 they showe…
I am going to build a new desktop, and will be Intel based. I am torn between getting a quad core or the 2.4Ghz Core Duo 2 chip. I lean towards quad since more and more games are now coming out that will use a quad core. And those games I was planning on playing already. I am also going to get Vist…
Well I sold my desktop. No more 8800GTX! :( So for now laptop is going to get me by until I put together a new quad core system with vista. I hope Nvidia moves their 8800GTX to 80nm and the Quad Core Qx6600 2.4Ghz Intel chip drops to about $550 or so. After reading Chris Taylor say SupCom is design…
Well I been on vacation since Dec 17th! And have gotten a lot of work done on the engine. Moved my model code to VBO's from VA and got a nice FPS jump. I cleaned up a lot of old code, fixed numerous bugs, implemented a simple particle engine for now and that uses VBO also, added culling for my mode…
Well I hope to start coding a particle engine soon in the next few days... I am going to use GLSL and Point Sprites and make a generic class that one can derive new particle types for what one needs. E.g. smoke, fog, fire. So my question is does this sound like a good plan? Am I heading in the righ…
Oh it tastes so sweet to have them done finally and now I can move onto my particle engine. :) They actually look quite decent for a large outdoor area.
What do you all think of using a particle engine to make fog? I don't like the way the fog I have now looks due to you can tell it's a wall due to…
What do you all think of using a particle engine to make fog? I don't like the way the fog I have now looks due to you can tell it's a wall due to…
I finally have some decent animated clouds in my engine now. The only thing left to do is calculate normals for the skydome. I looked around the net and didn't find much on that, so I am guessing it shouldn't be any different than calculating for a terrain mesh? Just get the neighboring vertices co…
Well I am getting ready to implement noise in my engine so I can render clouds. I have been looking for info on it and can't seem to get any good tutorial sites. I have been thinking about buying Texturing & Modeling: A Procedural Approach, Third Edition. Just wondering if anyone else here has …
Well I am getting ready to implement noise in my engine so I can render clouds. I have been looking for info on it and can't seem to get any good tutorial sites. I have been thinking about buying Texturing & Modeling: A Procedural Approach, Third Edition. Just wondering if anyone else here has …
I just got the texture_array extension working and I love it... Now for the other extensions. I hope/plan on using the GS to tessellate my terrain to make it look a bit more realistic. I also want to use the float depth buffer also to see what the brings to the table.... Well off to play some more.…
Another month has gone by and gotten nothing done due to crap that everyone I know needs help with and overtime at work. What a killer of coding time. I bought the Superbible 3rd edition just to have something new to look at when I am at work. I came across the shadowmapping chapter #18, and the ex…
Another month has gone by again. How time flies when you are having fun. I have another issue and its with my fog. I am trying to add in fog to cover up the skyline/terrain/waterline in the distance. What I have so far is cubes that are placed in a circle around the camera to try and cover up my li…
Time flys is all I can say.
Well I have come to the admit defeat and just drop the view I have had in my game and just go with the standard top down look but slightly skewed. The user can move up and down to zoom in a bit and rotate 360 degrees, but no more looking out over the vast landscape. I ha…
Well I have come to the admit defeat and just drop the view I have had in my game and just go with the standard top down look but slightly skewed. The user can move up and down to zoom in a bit and rotate 360 degrees, but no more looking out over the vast landscape. I ha…
Good grief, I finally got bumpmapping to work with my models and GLSL. I never would have if it weren't for some great people here and at openGL.org who helped me. What space are you in? So many different spaces to deal with. Does anyone have a good cheat sheet on how to determine what space one is…
Well I couldn't take it any longer, my old HD speed was killing me. So I bought a new Raptor 16MB 74GB drive and WOW!! This bad boy is faster than lighting. So far I love it, things are loaded NOW. Now maybe I can see how my load times go once I get my desktop back up and running. Anyone know of a …
Well I got a .dds loader working, but the issue is my textures are flipped on Y axis. So I tried using the GL_TEXTURE matrix mode to flip NO DICE. I guess when using GLSL and not using the texture coordinates that get suppiled by the texture unit I get no difference, but if I use the texture coordi…
Well I tried for about 3 weeks now with DX and decided it's not for me. :( I tried and tried to get DIP() to work and couldn't with my grid system. I am sure someone with more experience with DX than me could but no one seemed sure how to help me get it right. I looked on the net for any tutorial o…
I am about to pull my hair out!!!!! With DX I am trying to do what I have in OpenGL and its driving me nuts. So far I am trying to use view frutsum culling and patches for my terrain and thats not working out... I can render one huge chunk and when I try to render more than one chunk my mesh is all…
Well I am not sure about the whole DX idea anymore. I just tried running a demo from a book that I bought that was going about rendering terrain the way I pondered a few months ago while I was thinking about moving to DX. The gist is take a large terrain mesh and break it down into patches or grids…
Well I have my camera class done now in DX. So movement is more user friendly with mouse/keyboard. I am now moving onto culling the terrain into patches. This will allow me to render larger outdoor areas again. Hoping to have this done tonight or tomorrow sometime. After that its moving onto skydom…
Well I bought a HP dv8000 laptop today. I couldn't resist the price on this thing, considering the power it has. I wanted to be able to code when I leave the house or go somewhere for the weekend/week. Nice to have a laptop along side the desktop to gage FPS on a lesser system anyway. Anyway catch …
Well thanks to Evil Steve I got my debugger to work again with DX. Which in turn helped me solve why the DX version of my heightmap loader wasn't working. Argh! Never underestimate the importance of the debugger.
I got my new Zalman fan today, and it was a good move my CPU temps are lower now aroun…
I got my new Zalman fan today, and it was a good move my CPU temps are lower now aroun…
Well so far I like DX, but today I finally got my first terrain mesh rendered and not liking what I am seeing... I am not rendering my skydome, or water as of yet and my FPS is pathetic. I am rendering 33x33 all the way up to 129x129 mesh sizes, due to I am using unsigned short for IBO's and my FPS…
Well I decided to try my hand with DX9 and HLSL. So far I can say its been really fun, and almost to productive... I went from nothing and have a decent framework up and running in DX. I am hoping to have most of my engine up and running with DX within a month or less. I have never coded with DX be…
Well I finished Titan Quest and it was great. I would recommend it to anyone who likes Diablo...
I started looking into coding my engine with DX, and get depressed everytime I look at code to learn what is going on. I feel like I am starting over from the beginning again and it makes me depressed t…
I started looking into coding my engine with DX, and get depressed everytime I look at code to learn what is going on. I feel like I am starting over from the beginning again and it makes me depressed t…
Well my 2GB's showed up today and does make a difference in overall system performance vs. 1GB and my Athlon64 x2. Played some TQ and so far it's rocks. Very much like Diablo2 but better GFX. Somethings are better to like the menus system. e.g. when you are selling or looking at buying items it sho…
I know that we are supposed to get some extension from NVIDIA sometime that allows instancing for geometry... I hope this comes out soon so I can implement it into my engine. Fixed an issue with the PPL normal map lighting I was using. I wasn't normalizing the lightVec and was causing my lighting t…
Just ordered 2GB of Ballistix Tracer RAM, 2 x 1GB sticks to give my Athlon64 x2 more RAM to use. I had 2GB before, but when you fully populate all 4 banks the speed drops to DDR333 and I didn't want that. So doing it correctly this time with 2 sticks. I just picked up "Intro to 3D Game Programming …
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