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Latest Articles and Columns
B O O K   R E V I E W
Nintendo Wii Flash Game Creator's Guide
by John Hattan, posted 7/3/08
Another top-tier game console with an easy way to create content without entry barriers? Learn how here.

G A M E   D E S I G N
MAME Mine: Wacky Sports
by Ben Garney and Eric Hartman, posted 7/1/08
Ben and Eric take another foray through hundreds of MAME games to see what makes the genre of wacky sports tick and come away with some key designs to keep in mind

P R O G R A M M I N G
Nintendo Wii Flash Game Creator's Guide: Chapter 5
by Todd Perkins, posted 6/26/08
Demonstrates using the Wii remote to make a game where you use a hammer to pound down a nail, with realistic motion

G A M E   I N D U S T R Y
Why Use Scrum?
by Clinton Keith, posted 6/24/08
Formerly of High Moon Studios, Clint was one of the forerunners of the agile movement in the games industry. As project complexity scales higher, management is becoming an increasing issue. Big hits don't always pay back today's huge cost of development. Should you adopt agile? What is agile? How will it help you? Find out!



Spotlight
'Very funny, Scotty. Now beam down my clothes.'  -...
Latest Game Development News     RSS     Submit a news item!

Friday, July 4, 2008
Dusmania 10 - Indy game developers meet the professionals!
The date for Dusmania 10 has been set: during July 19-20, 2008 keen indy game developers will be able to meet professionals from the games industry in Rodgau/Nieder-Roden, Germany.


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Thursday, July 3, 2008
Weekend Reading: Tales from Journal Land
We're a bit light on the content this week but with the 4th of July around the corner, I've had to cut short the usual length of time this feature covers. Seeing as that tomorrow is a holiday for us in the US of A, here's your weekend wrap-up a day early. Enjoy the three-day weekend fellow Americans!

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Announcing June 2008 Karvonite CTP
The June CTP 2008 version of Karvonite has been released. Karvonite is a FREE persistence framework for the .NET Platform including XNA and the compact framework that let you easily serialize/deserialize objects.

http://code.msdn.microsoft.com/karvonite

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The Daily GameDev.net
This is the week of the United States' Independence Day so, in light of that, I'm presenting entertaining stories (even though the fourth isn't until Friday).

The eleventh annual Independent Games Festival sent out its yearly call for submissions yesterday and it's, as usual, something that any independent game developer should be looking at for a game submission. Last year's grand prize winner was Crayon Physics Deluxe, with Audiosurf taking the audience award, and Synaesthete taking the best student game prize. Major games in past IGFs have been Everyday Shooter (now on Steam and the Playstation Network), Darwinia, Gish, and so many other fantastic independent games that are now "must plays."

In today's story which is spawned from gamers being idiots comes a Blizzard comment from this past weekend which preemptively predicted that fans of Diablo and Diablo 2 would be upset about the presence of actual color in the screenshots and gameplay videos for Diablo 3 that have been released thus far. The absurd part is that gamers have created a petition at a site which places host to all sorts of stupid; the angry Diabloers call thier petition: "Renewed artistic direction for Diablo 3" which has, as their banner bullet point Diablo 3's offensive presence of a "Cartoon'ish art direction, obviously influenced by the Warcraft universe, Diablo isnt Warcraft." The petition author also included some screenshots which demonstrated how the game should look; to this end, I present exhibit A, exhibit B, and the difference between "necromancers choice" and "wow gayness" in exhibit C. The following image, though, takes the absolute cake by analyzing how scientifically scandalous one of the rainbows in the released screenshot is.

I simply do not have words.

For anyone who has yet to hear of Ben "Yahtzee" Croshaw's remarkable Zero Punctuation videos (which are vulgar and not recommended for my more puritanical readers) I pity you and you should remedy the lack of Yahtzee in your life right now. This week, Croshaw took the topic of "gaming web comics" and analyzed the absolute amount of garbage that exists on the Internet in the form of gaming comic humor; specifically, Croshaw takes shots at Tim Buckley's Ctrl+Alt+Delete. I make no pretense to be "fair and balanced" but this is an accurate comparison of humor methods: bad and good. I'm fully prepared to be flamed for this.

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Wednesday, July 2, 2008
GCAP08 - Call For Abstracts Closing Soon!
Game Connect Asia Pacific abstract submissions close on July 8th!

Deadline for submission of abstracts: Tuesday 8 July 2008
Authors advised of abstract acceptance: Tuesday 19 August 2008


Get in quickly to avoid missing out on your opportunity to present at GCAP 08!

GCAP 08 is inviting abstract submissions from leading industry members of the games, IT, interactive entertainment, and film and sound industries.

Should your abstract be accepted you will receive FREE conference registration at GCAP 08.

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SWEngine (2D Game Engine)
SWEngine is a powerful and free 2D Game Engine. It has simple and flexible API to easily develop 2D games. It uses OpenGL, Glew, GLSL, FMod, Box2D and DirectInput in it's framework.

It also has a good API doc and lots of tutorials (nearly 40). You can access SWEngine and other SWWorkshop products at http://www.skywar.org

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The Daily GameDev.net
Microsoft Games Studio Europe said that simultaneous releases of PC and Xbox 360 games in European countries would be akin to "[shooting themselves] in the foot." MGSE business development manager Peter Zetterberg says: "If we launch a game that is on 360 and PC simultaneously, we basically shoot ourselves in the foot by allowing the German market to choose to play the PC version -- because they are more likely to buy that than spend their money on the Xbox 360." This view makes sense for certain countries in the European market; there's no doubt that the United States and, to a lesser extent, the UK are the two biggest countries for Microsoft's 360 platform and not simultaneously releasing titles that would otherwise be given a simultaneous release is a small incentive to German gamers to purchase their hardware.

Turning to a Gamasutra opinion piece in leiu of any actual news from yesterday comes a discussion about cutscenes in video games. "If the use of the cutscene means an injection of purely contemplative material into a fundamentally kinetic experience, and if the game is meant to be an interactive experience, should we avoid the risk of offending the player's expectations with non-interactive content by abandoning the cutscene completely, as some suggest?" writes column author Martin Herink. The answer to his question is, of course, yes. As much as I enjoy games like Metal Gear Solid 4 games should not look to film for ways to present a story; games are the world's foremost means of interactive entertainment -- there's no reason to tell the story through what are almost always completely uninteractive movie segments which, generally poorly, take their cues from Hollywood.

And Blizzard has confirmed that, aside from Diablo III, Starcraft 2, and World of Warcraft: Wrath of the Lich King, they also have a fourth as-of-yet unannounced game that they are working on. The company has also shot-down rumors that the "next-gen MMORPG" they were seeking employees for is a World of Warcraft expansion. From a recent interview with Blizzard COO Paul Sams said: "The idea of a new franchise is very intriguing to employees of the company [...] Are we ever going to release a new one? I would absolutely say we will at some point. I just don't know when that day will be quite yet." Given this quote it's difficult to suspect that the new MMORPG is a new franchise and, in fact, may end up being Universe of Starcraft or some such MMORPG set in the Starcraft universe. I don't really care. I want Diablo III. I'm going to go play Diablo II more now.

Actually, by the time you're reading this, I'll probably be at work doing all sorts of game development stuff but, in spirit, I'm playing Diablo II then too.

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PC remains Europe's favorite gaming platform

In light of the ongoing debate whether PC Gaming is dying, Dutch mainstream news site nu.nl examines a study by Forrester suggesting the PC is still the platform of choice for 60% of Europe's gamers.


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Tuesday, July 1, 2008
IGF 2009 Submissions Now Open
Submissions are now open for the Independent Games Festival (IGF) 2009. The prizes will be awarded at the Independent Games Festival Awards, taking place on Wednesday, March 25, 2009, at the Moscone Center in San Francisco, which is held alongside the Game Developers Choice Awards as part of the 2009 Game Developers Conference.

The deadline for submissions is November 2008, with finalists announced January 5, 2009.

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ShiVa 1.6 3D Game Development Platform released
ShiVa is an all-in-one development tool, dedicated to 3D games creation. The engine is cross platform, and runs on Windows and Mac OS X (Linux and iPhone versions are closed to being released). This new version comes with a lot of new features such as a terrain module and an animation editor.

You can give a try to the free and not time limited PLE version, or just learn more on this new version at : http://www.stonetrip.com.

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The Daily GameDev.net
Senior producer on Call of Duty: World At War Noah Heller (who is an Activision employee and not a Treyarch one) was talking about how the development team of the game didn't really think about Gearbox's Brothers in Arms: Hell's Highway and dismissed it as "a crappy war game." Heller went on to say that Gearbox's game "isn't even the same league" as Call of Duty: World at War. I'm not actually sure where to begin talking about this story. I'm commonly considered to be a very blunt and occasionally rude person and I don't think I'd ever look at another development teams' long-in-development game, especially a game of the caliber of Hell's Highway which looks superb, and proclaim their work as amateur. This is putting aside, for the moment, that Treyarch's game is currently riding on the coat-tails of a franchise that was started by a different developer (Infinity Ward), is using the engine developed by IW, and is set in World War II after the massive success of Call of Duty 4: Modern Combat (note: not set in WWII). That is my nice way of saying that maybe, just maybe, Activision and Treyarch shouldn't be throwing stones at anyone at this particular moment.

In Treyarch's defense their community manager, in response to the news of the story, said "We have nothing but respect for the guys and gals at Gearbox" over at Xbox.com.

In the scheme of the whole Vivendi and Activision merger there was a large amount of speculation over the role that Blizzard played in the whole deal and, according to the company COO Paul Sams, Activision was their first choice. "What people don't realise is that Blizzard is absolutely, positively supportive of doing this [...] I think maybe people believe that Activision and Vivendi got together and sat in a room, and thought it would be great, and then informed us" said Sams. I don't really have anything to add to this story. Uh. I like Blizzard. I like Activision when they're not being silly (read above).

Speaking of Blizzard, I don't think there was nearly enough discussion in yesterday's daily about Diablo 3 which is going to be amazing. Shacknews posted a "What We Know So Far" article that details all of the things that Blizzard announced alongside the game and then, on top of that, details that were gleaned from watching the gameplay videos, and so on.

And, finally, the games industry is projected to bring in a total of USD 57 billion in 2009 according to DFC Intelligence. That's a lot of money hats for the crew of money yachts. GamesIndustry.biz reports that "according to DFC estimates, the PlayStation 3 is expected to equal the Wii in annual software sales by 2012, with the Xbox 360 remaining a leading player in some of the top markets - most notably the US and UK." And, apparently, the top platform for games in 2007 was the PC "with online game revenue alone eclipsing USD 7 billion last year, not including retail sales." I'm... Uh. What?

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Monday, June 30, 2008
Trinigy announces release of “Vision Engine 7”
Trinigy today announced the release of “Vision Engine 7”. The next generation of its widely adopted middleware solution.

At the core of Vision 7 is a completely revised geometry pipeline that offers extremely fast and memory-efficient rendering of vast, highly detailed scenarios. The new system has been designed from scratch for optimal performance on PC, Xbox360™ and Playstation®3. Furthermore, Vision’s fully-fledged WYSIWYG scene editor vForge has been enhanced with a convenient Prefab system, improved instancing, better script debugging functionality and a new terrain editor.

In addition to this, Vision 7.0 provides many additional innovations and new features. For instance, support for the Bullet physics engine has been added to Vision 7 as well as an optional gratuitous audio solution and further middleware bindings. With the help of advanced platform-specific and multi-threading optimizations, Trinigy managed to further increase the impressive performance of the Vision Engine across all platforms.

http://www.trinigy.net/

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The Daily GameDev.net
Diablo 3. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Okay, I'm done.

Diablo 3. Crytek is estimating that only one in every twenty PC gamers is a legitimate player. Crytek CEO Cevat Yerli said to IGN: "It's crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now." When asked how Yerli came to the conclusion that the amount of piracy for PC games was this absurdly high... Well, Cevat Yerli was not asked this question. Ignoring the fact that the difference between gamers and pirates being 1:15 and 1:20 is kind of a big one I still retain doubts as to the legitimacy of even that number. The amount of piracy that exists within the PC gaming industry is very widespread and notorious but I do have difficulties believing that only 5% of the people playing Crysis were gamers who purchased the game from a legitimate source.

Diablo 3. And moving on to news that doesn't involve the eighteenth iteration of a company complaining about piracy or the "user perception" that high system requirements aren't necessary (uh-huh...) is what I'm dubbing the greatest news story ever: DIABLO THREE. I was kidding when I said I was done talking about it. Blizzard made the announcement of the second sequel to their tremendously popular (with me at least) and super-awesome action/RPG at the World Wide Invitational event in Paris following days upon days of speculation but internauts. Blizzard did, of course, not announce an release date for the game but it's relatively safe to assume that Starcraft 2 and World of Warcraft: Wrath of the Lich King will be beating it to store shelves (and, if I had to guess, I'd say in that order).

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Win A Pass to the E for All Expo
GameDev.net and IDG World Expo (organizers of the E for All Expo) are proud to offer 8 people the opportunity to attend the 3-day event, to be held Oct 3-5 at the LA Convention Center, and have free access to the Expo floor. There, you can check out new products from Microsoft, EA, and other developers.

Two ways to win!

We'll be selecting 3 winners from our Facebook fans, and 5 winners from our weekly newsletter subscribers. Because the cost of travel is not included, this contest is opt-in only, which means that you have to register to be eligible to win. Click the jump for full rules and contest info!

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Sunday, June 29, 2008
Easy To Use Kid Friendly 3D Game Maker Platinum Arts Sandbox Beta 2.2.0 Release!
Here is the Platinum Arts Sandbox Beta 2.2.0 Release! For anyone who is unfamiliar with Sandbox, here is a bit about it:
"Sandbox is a game design tool based on the Cube 2 engine that allows users to quickly and easily create and edit their own worlds, quests and adventures in game, even cooperatively. It is free, open source, multiplatform, and easy to use for Kids and Adults." Currently Sandbox is being used in many schools throughout the world from the Elementary to College levels. Please read on for the huge list of new goodies!


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Saturday, June 28, 2008
"Up and Downsizing Battlefield: Bad Company" by Composer Mikael Karlsson
Battlefield: Bad Company Composer Mikael Karlsson discusses his classical score and treatment of the Battlefield theme.

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Friday, June 27, 2008
Project ‘Top Secret’ Announces Winner(s)
Today Project “Top Secret” officially reaches the most anticipated milestone yet as we announce the winner… No, scratch that – the winners of the Top Secret Design Contest.

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Weekend Reading: Tales from Journal Land
Man, a whopping 21 entries makes up this week's wrap-up. A ton of project updates are the main feature this week, along with some programming tricks, industry thoughts, a US Air Force Academy cadet, and ways for you to help us shape the fifth coming of GDNet.

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The Cheesiest Games Jam in the history of forever
34 explosively cheesy indie games produced at the 3rd annual Toronto Indie Game Jam have been unleashed on the unsuspecting interweb. All games are available for download now on the TO Jam website (http://www.tojam.ca). Check 'em out!

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The Daily GameDev.net
Microsoft's Games for Windows global director Kevin Unangst -- who is burdened with a remarkably unfortunate last name -- gave a speech in San Francisco about the state of PC gaming and what Microsoft and, more specifically, the Games for Windows department is doing to promote increased platform awareness, marketability, and ease of use and interaction with a community of gamers. "We said we were going to invest a couple years ago [... and] we spent double-digit million dollars in US retail. Sure we saw that single digit percentage decline, but we spent a lot of money at US retail. I'm optimistic that we contributed to holding that decline to where it was in some way." Unangst goes on to point out the money spent on putting a Games for Windows kiosks in over two-thousand Gamestops nationwide along with spending a great deal on advertising for the Games for Windows titles that the company does not "directly make revenue from." All of this is true and, despite Games for Windows Live! being one of the absolute worst services I've seen offered on the PC in years, Microsoft is certainly being proactive in their support for PC games and gamers and, from what Unangst says, the actions they've taken thus far are just the beginning of their plans.

There are rumors floating around that the Xbox 360 Premium will see a $50 USD price drop before this year's E3 Media & Business Summit taking the SKU to a new low price of $299. The only real reason I posted this posted this news tidbit is to make a joke about the amount of people that actually consider the "new E3" to be an actual place of interest for game development. I forgot what the joke was though. So, uh, laugh. I want Diablo 3 to be announced this weekend

And then there's John Carmack talking about Quake Zero which is the web-based remake of Quake 3 that is currently in closed beta testing. As I said when talking about Fallen Empires: Legions earlier this week: the trend of "hardcore" games in an easy, free, online playable form is a very promising one and one I'm hoping takes off for both id Software and GarageGames (respectively). I'm currently waiting for my acceptance e-mail for Quake Zero from an invite a friend nabbed me a couple days ago. I want to kill things with rail guns.

For the GameDev.net'ers in the crowd (everyone that's reading this?) it would be worth your time to contribute some letters and words to the "Your favorite article(s) evar on GDNet" thread. Word on the street is that there are prizes involved and I'm absolutely certain that none of these prizes involve a trip to the world's most excruciating torture chamber with the universe's most depraved torturer.

Yes, I'm well aware of the facts involved in Blizzard's daily splash image this week and I refuse to ignore all of them, hope it's Diablo 3, and then be absolutely crushed on Saturday when it's some silly Wrath of the Lich King nonsense.

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Environment Pack for Torque
Editmygame.com released a new Content Pack for Torque Game Engine.

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PhysX Demo Competition - Win the world's fastest graphics card
The Game Creators and NVIDIA are giving you budding game developers a chance to show off your skills while playing around with PhysX, the hottest game technology to hit the streets in years.

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Thursday, June 26, 2008
GANG to Sponsor Interactive Entertainment Category at 24th Annual TEC Awards
Bio Shock, Call Of Duty 4, Halo 3, The Orange Box, and Uncharted: Drake's Fortune compete for the award; winner to be announced October 3rd in San Francisco

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Lightsprint realtime GI on PS3 and Linux, licensed by 3D Render
Lightsprint released new version of Lightsprint SDK, physically based lighting middleware for both realtime and offline lightmap building. New version adds Linux and Playstation 3 support, improves real-time global illumination rendering, improves Collada support, adds tone mapping, adds faster GI techniques and demos.
3D Render Ltd licensed Lightsprint SDK.

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GC - Games Convention Leipzig: Even More International in 2008
As Europe's benchmark fair for interactive entertainment, edutainment, infotainment and hardware (21 - 24 August 2008), the GC - Games Convention in Leipzig will come up with new superlatives: it will be more international than ever, and the GC Business Center is heading for record participation.

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gDEBugger V4.2 Adds full support for Frame Buffer Objects (FBOs)
Graphic Remedy is proud to announce the release of gDEBugger Version 4.2.

This new version adds full support for frame buffer objects (FBOs) and for contexts data sharing.

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The Daily GameDev.net
I think everyone in the civilized world can agree that the only piece of news worth discussing today is whether or not Blizzard has plans to announce Diablo 3 at the Blizzard Worldwide Invitational in Paris this weekend. Everyday this week a new splash image has gone up at Blizzard's site that vaguely resembles an icy version of a well-known internet shock site. One of the very best things about the Internet is that, when clues or things that look like clues come about, it's safe to assume that there are no less than a hundred rabid nerds chomping at the bit to solve the puzzle. This theory continues to hold true with Blizzard's mysterious image. A fansite has also unleashed news that the announcement is definitely Diablo 3. I think we can all agree here that this announcement is not just something that should happen but, also, something that must happen.

A state senator in Connecticut is all flustered about the rape scene in Grand Theft Auto 4. "The Milford state senator's never played GTA, but she fears it's corrupting the youth and thinks a law requiring better warning labels might be the fix. She told the Nose as much at a Capitol press conference last week." The story adds that the senator is a bit confused as to what the potential labels will say, though, saying: "I mean what would it say? 'This game will make you a sociopath'?" Yes. That sounds like a quality label. "This game may cause sociopathic tendencies" can go right above "Beating this game will cause you to murder your family" and "The cheat code on page 40 of the instruction booklet will cause you to contract syphilis."

Also, senator, I've played Grand Theft Auto 4 to its completion and I feel it's my civil duty to inform you, via the front page of GameDev.net which I'm certain you read every morning because you secretly love me: There is no rape scene in Grand Theft Auto 4. Unless lap dances are rape. I don't know. I'll have to check my dictionary.

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Wednesday, June 25, 2008
The Daily GameDev.net
Early on in the project's development Blizzard was planning on making World of Warcraft a free-to-play MMORPG; executive vice president Rob Pardo said at the Paris Game Developers Conference "When were first going to make World of Warcraft, we wanted to make it free and advertising supported." This strategy would most resemble the way that the company handled Battle.net -- it was a free service that always had a set of rotating advertisement images running while players chatted, found games to play, and waited for the matchmaking system to do its thing. I imagine that, at this point in the game's enormously successful life, that if Blizzard went the free-to-play method for this game that they would be crying if someone told them how much money they would be missing out on.

Over at CrispyGamer is an article which looks at The Evolution of Game Journalism; one of the opening sentences put an interesting spin on the concept of gaming journalist backgrounds and proved to me immediately that the ten-page article is worth the read: "Some game journalists have better writing skills than player abilities. Some game journalists play better than they write. Unlike film and music critics, some of whom have formal educations in the arts that they critique, few if any game journalists have attended game colleges such as DigiPen or Full Sail. Most game journalists are game enthusiasts with nothing more than strong opinions and a lot of time playing games under their belts."

Crave Entertainment has joined the ranks of companies that have left the Entertainment Software Association such as LucasArts, Activision and Vivendi, and id Software. Crave president Michael Maas has this to say regarding the departure: "Crave's departure from ESA at this juncture is not a statement against the value provided by our longstanding membership, but rather was motivated by our need to focus on the impending sale of our company. We will be re-evaluating our decision, hopefully in the near future. Crave still supports the goals and aims of ESA." At this point I'm imagining that the only people who care about this are the ones that are, currently, members of the ESA.

Also of note is that GarageGames' Fallen Empire: Legions has entered open beta over at Instant Action; the viability of a browser-based action-oriented first person shooter is an interesting notion that, it seems, is going to be put to the test with this product and id Software's Quake Zero. It's a game worth following if solely from a platform sustainability stance.

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Optimizing the Quake 2 Renderer
Jay Dolan recently blogged about some of the performance optimizations he made to his Quake2-based engine, Quake2World. He provides links to various points in the source code to give context around some of the topics he discusses. The full blog post can be viewed at http://jdolan.dyndns.org/quake2world/?q=node/69.

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Tuesday, June 24, 2008
June Independent Games
GameTunnel has just published the June Edition of What's New in Independent Games, the latest in its long-running monthly series looking at the newest Independent games. Highlights for the June article include the 'repulsive' Penny Arcade Adventures, the 'groovy' Everyday Shooter, and the 'retro chic' Droid Assault.

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