Radioactive-Software

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Cary, NC, USA
Journal of Danny Green
2,045 comments
55 followers
338 entries
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dgreen02
March 03, 2016
Just Death Update #1 - Fixes, HK G3, HiRoller, and Drugs.

Hey guys,

This is the first update of Just Death since the Steam Early Access release a few days ago ( http://store.steampowered.com/app/336210 )! I appreciate all the positive support I've received from the community so far! I'm excited about what the future holds for the game. I plan on making we…

20,080 views
dgreen02
February 16, 2016
Just Death - Steam Page + Game Trailer

Hey guys, I've uploaded the trailer for my latest project, Just Death (http://www.JustDeath.com), and the Steam page is also LIVE for you to check out. If you don't know, Just Death is is an "Open-World Sandbox Crime Game" set in procedurally generated cities. There's a bunch of info on the website…

12,252 views
dgreen02
January 14, 2016
Just Death - JustDeath.com - New Website & Details

Hey guys,

I've created a new website for my latest game, Just Death... you can view it here: www.JustDeath.com there is a lot of new information about the game on that website, please let me know your thoughts!

The game should be for sale on Steam Early Access soon, I'm wrapping up the final elemen…

6,111 views
dgreen02
November 28, 2015
Just Death coming to Steam!
Just Death is an "Open-World Sandbox Crime Game" set in procedurally generated cities. At its core gameplay mode - Just Death is my take on the Vigilante genre. You must rid the streets of "thugs and scum" using your antihero, playing in the first or third person. Due to the procedural nature of th…
5,223 views
dgreen02
March 05, 2014
Killing Horizon Update - 3/5/2014 - Plus 1 Million Journal Views!
I've got a new update on my project Killing Horizon [ http://www.KillingHorizonGame.com ], a 64-player-online-RTS/FPS/TPS hybrid wargame! In addition to some great new Concept Artwork, I've implemented a new visual style for the in-game rendering, which is centered upon a 100% dynamic-time-of-day s…
7,876 views
dgreen02
September 19, 2013
Killing Horizon Update - 9/18/2013 - Massive Progress!
Hey guys,

I've got an update on my latest project, Killing Horizon... my epic 64-player-online-RTS/FPS/TPS hybrid! I've been working almost 24/7 on the game since the last update, guess it has been about a month. This is going to be a huge post so buckle up, we're going to hit on just about every as…
9,048 views
dgreen02
August 19, 2013
Oculus Rift VR Development Kit...
Finally received it today! This thing is totally awesome, will include a write up with my next developer journal update, also will have full integration into my game engine. I've already got it half way integrated, at least the detection part...had that done before it got here :-p

Mmmmmm, the 720p s…
4,865 views
dgreen02
August 15, 2013
Killing Horizon Update - 8/15/2013 - AI, Animations, Prototype Maps, etc.

This is first update for my new project, Killing Horizon http://www.radioactivesoftware.com/content/killing-horizon ... the last week was a mixed bag of progress on nearly every aspect of the project. Primarily improving the AI ( which has been totally re-written for this game ), I also cleaned up …

3,399 views
dgreen02
August 05, 2013
Announcing 'Killing Horizon' + New Radioactive Software website!
Hey guys,

It's been a very long time since my last journal entry, I've spent the last ~13 months working on a new project. I've not really shown it anywhere - but it's about time to do that. :-) My next project is a game called Killing Horizon you can read about it on my webpage here - http://www.Ra…
4,978 views
dgreen02
March 27, 2012
Gettysburg: Armored Warfare Released - #1 selling game on Steam!
Hey guys,

As you know I've finally launched my first game on Steam! You can check out the website here http://www.GettysburgArmoredWarfare.com/

If you guys want to buy the game for the modest price of $9.99 and support your local developer, go here - http://www.gettysburgarmoredwarfare.com/buy.h…
8,253 views
dgreen02
March 16, 2012
Gettysburg: Armored Warfare - Steam page just went LIVE!
Hey guys,

The day has finally come! The Steam page for Gettysburg: Armored Warfare just went LIVE! I never thought the day would come heh. All the hard work I'll finally have a published game, release date is March 27, 2012!!

Check out the Steam page here! http://store.steampowered.com/app/200…
3,007 views
dgreen02
March 09, 2012
Gettysburg: Armored Warfare opens up for modders!
GDC 2012: Gettysburg: Armored Warfare opens up for modders!

Radioactive Software adds support for Steam Workshop to game

GDC SAN FRANCISCO - March 9, 2012 - Paradox Interactive and Radioactive Software today announced that it will support the mod community with its forthcoming game, Gettysburg: Armo…
2,524 views
dgreen02
February 16, 2012
Gettysburg: Armored Warfare - Battlefield Freeze Frame video!
Hey guys,

I'm super busy getting a bunch of last minute stuff ready for the game's release in March. I don't have time to create a bunch of media at the moment, BUT I did find this video I posted up a few months, but it was private.

[media][/media]

It basically shows me flying around a battle of …
2,600 views
dgreen02
February 04, 2012
Gettysburg: Armored Warfare - Huge Update! 64 players-per-server, Steam, PIC 2012!
Hey guys,

I'm returning from the frozen land of Stockholm, Sweden :-o I was there for my publishers convention, Paradox Interactive Convention 2012, in a Swedish castle showing the game to a bunch of press. Sorry for the lack of updates lately, I've been super busy finishing up my latest game Get…
4,866 views
dgreen02
December 07, 2011
First BETA Test Session Results!
Hey guys,

As some of you know my latest game Gettysburg: Armored Warfare has just entered BETA testing. The game is being published through Paradox Interactive. You can check out the facebook page here http://www.facebook....gArmoredWarfare basically the game is the U.S. Civil War with a mix of …
3,367 views
dgreen02
April 28, 2011
Interview - Independent game developer Danny Green merges the past and future in
Here is the link to the interview -

http://www.technicianonline.com/features/a-tale-of-two-indies-part-one-1.2553161



I'm working on a lot of different things at the moment, I'm doing a press tour in NYC -> San Fran. next week, hopefully I can post an update showing all the new stuff I've been work…
3,238 views
dgreen02
March 01, 2011
Gettysburg: Armored Warfare - Official Announcement / Press Release
Paradox Interactive, the publisher for Gettysburg: Armored Warfare just posted the official announcement press release, a developer inverview video, and we also released 3 new concept arts and the feature list for the game. The link to their site is HERE I also updated the Radioactive-Software hom…
6,036 views
dgreen02
February 16, 2011
Gettysburg: Armored Warfare, Dev. Diary [ Feb 16. 2011 ]
This is a first official 'Developers Diary' for Gettysburg:Armored Warfare. My name is Danny Green, President/Lead Programmer @ Radioactive-Software, [ http://www.radioactive-software.com ] well I'm the only employee, so errrr... Those who read my blog on GameDev.net [ http://www.gamedev.n...ctive…
6,186 views
dgreen02
January 23, 2011
Paradox Interactive publishing Armored Warfare!
For some time I've been quiet about exactly who is publishing my latest game "Armored Warfare", well the answer is the Swedish publisher Paradox Interactive! I just got back from their 2011 New York City event. I was demoing the game to 30+ press ( and people like Valve/Steam ), and they also mad…
5,938 views
dgreen02
January 10, 2011
The New Gamedev.Net!
Wow, I was shocked when I hit the site today, quite a change I must say! Hopefully staff will get all the kinks out ASAP and polish the site until it burns our eyes from awesomeness. I'm working hard on my game, Armored Warfare...there is a big event coming up this month where it should be announ…
1,975 views
dgreen02
December 23, 2010
World Editor Video (pt.1) - Terrain & Entities
The last few days I've been working on a real-time world editor for the game. Specifically I've been working on the terrain and entity tools.

Entity Tool - Ability to place objects ranging from helicopters to barrels, and buildings. There are translate, rotate, and a 'face cursor in world-space f…
3,284 views
dgreen02
December 21, 2010
Smooth terrain normals, multithreaded texture loading, etc.
Hey guys,

Today's topics include:
- Terrain Tangent/Normal Smoothing
- Multithreaded loading of textures in background
- Entity Imposters cast shadows
- Foliage Imposters account for terrain lighting

Terrain Tangent/Normal Smoothing
I'm sure some of you noticed the sort of 'stairstep' artifacts …
3,816 views
dgreen02
December 17, 2010
Armored Warfare - RTS/Action Hybrid Video
Hey guys,

I've uploaded a HD video showing the RTS/Action hybrid aspects of the latest game. This is a similar system to what I created for my gangster game Urban Empires. You can give orders to your units/squads and then take control of any unit and complete the order you gave in the RTS mode. …
3,354 views
dgreen02
December 05, 2010
Havok Ragdoll Physics - HD Videos
Hey Guys,

Here are some videos of the Havok ragdoll physics I've coded into the game in the last week or so.

Gravity is still a work in progress - I think it needs to be increased. I'll take care of that. Other parts of the engine have recently received a refactor / facelift so some things are ro…
9,847 views
dgreen02
December 03, 2010
Animated Flags, Ragdoll physics and Large armies..
Hey guys,

Here are a few screenshots of a combat prototype I'm working on. Some of the new features include: Animated flag rendering, ragdoll physics, and a 1000 soldier army. I'm getting a lot of new stuff done w the game, I can't post any of that until it's announced in the coming months. It …
3,845 views
dgreen02
November 14, 2010
Armored Warfare Update
Hey guys, it has been a while since the last update I know, sorry to keep you in suspense :-) I just got back from a secret location in Europe meeting w/the publisher for Armored Warfare - the signing of the game will be announced soon. I've never been to Europe so it was a fun trip :-)

I was at t…
2,493 views
dgreen02
October 13, 2010
Night Tonemapping / Blue Shift
Hey Guys,

Sorry for the radio silence over the last few months. I've been working things out with a publisher for Armored Warfare :-) Lots of good stuff is happening behind the scenes so I'm happy about that.

I can't really post specifics though - sorry :-]

I've been doing a lot of work on the ga…
2,721 views
dgreen02
June 21, 2010
E3 2010 - Pictures & Stories
Hey Guys,

So I've been back in town (Raleigh, North Carolina) for a few days now, after attending my first E3 out in Los Angeles, California. As I mentioned in my previous entry, a certain publisher flew me out there, put me up in a 5 star hotel in Beverly Hills, and hooked me up with an affiliat…
2,322 views
dgreen02
June 13, 2010
The road to E3 2010 ...
I've never been to E3 before - but this year a certain publisher is flying me out there and taking care of everything, which made it possible.

I'm quite excited about it all, and I'm working feverishly to get the finishing touches on the demos that I'll be showing them. Hopefully they will like eve…
1,590 views
dgreen02
June 09, 2010
Some new screenshots...
I've been working on re-integrating the roads...I also added helicopter physics, new artwork, bases, a procedural road generation system between command points/points of interest. Also implementation of a deferred particle system, loading/saving of maps, and improvements all around the board. The…
1,694 views
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