It's been a month since the GameDev.net reboot and nearly 200 commits have been submitted for fixes, updates, changes, requests, etc. There's still a lot to do, but here are a few updates and thoughts. Please feel free to leave comments below.
Reviewing Editor OptionsSome people like the new editor,…
GameDev.net has evolved over the years just as the games industry has evolved. And now we're about to evolve again - maybe our 6th or 7th time in 20 years by one of the Moderator's count.
Sometime in the next few days, when you visit GameDev.net, you're going to see something different:
…
Today, GameDev.net celebrates its 20th birthday. To the GameDev.net Community and the games industry, I wanted to say Thank You for the last 20 years of inspiration, education, and friendship.
My name is Kevin Hawkins (khawk). I was 1 of 8 co-founders to launch GameDe…
I'd like to toast the GameDev community as we celebrate the end of 2018!
As we enter 2019 and begin to celebrate GameDev.net's 20th anniversary I wanted to take the opportunity to say thank you.
Thank you for being part of this community, for contributin…
A few months back we quietly released a GameDev.net Search Unity plugin on the Asset Store. Sure, you can keep a browser open to GameDev.net or your favorite search engine, but imagine if you could see what GameDev.net had to offer directly from the Unity Editor.
The GameDev.net Search p…
GDNet+ has been the subscription membership for members wanting to support GameDev.net and get extra features, services, and discounts in exchange. I think we've had GDNet+ for 10 or so years and a lot of members have participated in the program.
And now we're hoping it's ev…
It's been a busy year for GameDev.net! Let's start at the top.
ProjectsIn late January the GameDev Projects section was launched, allowing members to add their projects to their profiles and provide a place for …
It's been a few months since the last staff blog update, and I apologize for that. It was a busy end of 2017.
We've recently announced several new community features here on GameDev.net that I'd like to go through - if you haven't spent time exploring all of GameDev.net then you …
It's been a while since we had an update. I'll try to make these more of a monthly thing from now on since that seems to be a reasonable cadence.
Reputation RecalculationThe reputation recalculation previously mentioned has not happened yet. No good reason other than it's been a lower p…
We're approaching the time when reputation for all members will be re-indexed.
As has previously been described, in our previous system reputation had a fuzzy definition. While a member could earn reputation through the usual up/d…
Do you have a personal or company blog that you like to update? Are you looking for an easy way to reach a wider developer audience? Maybe you're copying your posts to your GameDev.net Blog?
Good news. We know a lot of developers like to have their own blog space, but we also know th…
The GameDev.net Game Jobs board is back online at https://www.gamedev.net/jobs. You can access it in the menu through Careers -> Game Jobs -> Browse, where you can view the job listings and find a career in games doing what you love. You can also search the board with the site sear…
It's been a busy few days. We upgraded the GameDev.net software and servers this weekend, and while there are plenty of problems to still fix the whole process has exceeded expectations.
What's new?Quite a bit is new, actually. It wasn't just a software and server move. It was also an o…
On June 15, 1999 - 18 years ago today - our band of developers and "webmasters" launched GameDev.net.
Here's the story:[quote]
GameDev.net has a rather interesting history. Starting from a conversation between Dave Astle of Sweet.Oblivion and Mike Tanczos of Game Programming 99, the idea to join forc…
Did you know that GameDev.net will celebrate its 18th year of operation on June 15?
It's also roughly when we plan to go live with the upgrade. Here's the latest:
Contractor Ads and GDNet+
We are going to change the Freelancer / Contractor advertising section to be a GDNet+ benefit. So instead of bein…
It's been a couple weeks since the last update, but work on the upgrade has continued slowly and methodically. You don't want to rush these things - we're implementing the changes, converting data, then checking it again, writing scripts to ensure a fast reload if something gets messed up after we …
We are very pleased to announce that GameDev.net has partnered with CRC Press to offer all current and future GDNet+ members a discount for online purchases through the CRC Press store. Discount levels of 10%, 15%, and 20% are available for each GDNet+ tier.
CRC Press is a global publisher of scienc…
Reputation.
This is a tricky subject.
The site upgrade - by nature of the upgrade - is going to introduce changes to our reputation system. There is no stopping the change. The current reputation system is custom-made and is not portable to the upgrade. This doesn't mean we couldn't port it, but it's…
Thank you to all the members who provided feedback in the last entry where I discussed general thoughts on the site categorization. To recap, we are upgrading the site software in the near future and have been reviewing the current GameDev.net content categorization, which has been bascially the sa…
Hello, GameDev.net members.
We are in the process of upgrading the site software and some cost-saving changes to our servers. For the next few weeks I want to provide some more information on the changes involved and ask for feedback from the community.
As for the upgrade itself, our current database…
Quick update: we've brought back the Events section, which will be filled with all the industry events we can get our hands on. You can access it through the Community -> Events menu. We've added a few upcoming events to get started, so feel free to add more or your own events. If the event is r…
Indeed. Another skin.
What you're really witnessing is an iteration toward a better, future version of GameDev.net. We've made improvements to the front-end, and next is a back-end upgrade that sets us up with better infrastructure to do some of the things we've been wanting to do for a long time.
Th…
We will have a small presence at the Game Developer's Conference February 27 to March 3. Our plan is to provide short bursts of insight into our meetings and discussions with various companies, people, and attendance at events.
Will you be at GDC? If so leave a comment here, and we might be able to …
GameDev.net has officially moved to HTTPS. In the process we beefed up our security - we now earn a Grade A rating on https://www.ssllabs.com.
[subheading]What does this mean for you?[/subheading]
- Privacy - ISP's cannot track the pages you visit on GameDev.net
- Security - malicious third parties canno…
You may have noticed things look... different. It all started so innocent. We needed to update a couple things, and we did. But while we were doing that we thought, "oh, why not address this part too? And that part? And this other one?"
Next thing you know we're feature creeping and the whole skin …
[color=rgb(84,174,104)]Changes to GDNet+[/color]
The [color=#f6931a]GDNet+[/color] Membership program was created for members who wanted to support GameDev.net in exchange for additional site features, services, and product discounts.
Not much has changed since the original launch of [color=rgb(246…
To celebrate the launch of GameDev Marketplace we're offering a 20% off sale for the month of October! Purchase $10 or more and use promo code GDOCT2016 to save 20%!
If you aren't familiar with our new marketplace at https://gamedev.market then check out our announcement at https://www.gamedev.net/…
GameDev.net is pleased to announce the launch of GameDev Marketplace at https://gamedev.market.
We've had a Marketplace on GameDev.net for several years, but it has never been quite right. The content was always excellent, but it was difficult to find what you wanted and ultimately buried in the s…