The Intel® Software Network helps the software ecosystem innovate and build better products by providing software developers with a centralized repository of resources on the latest Intel technologies. This developer zone is a special joint project with GameDev.Net, and features selected resources from Intel's Visual Computing Developer Community that's relevant to 3D graphics, animation, multi-threading, and media / video application development.

Reference Guides

These documents give you helpful information about the specifications and feature sets of our various hardware and software products.

Quick Reference Guides to Intel® Integrated Graphics
Here’s a guide to the naming conventions of the various Intel chipset and integrated graphics offerings. Use this document to help differentiate the various chipsets by feature sets and capabilities.
Intel® Graphics Media Accelerator Developer’s Guide
This describes the Intel® Graphics Media Accelerator (GMA) and provides development hints and tips to ensure that your customers will have a great time playing your games and running other interactive 3D graphics applications.

White Papers / Articles / Tutorials

For more in-depth discussion and coverage of technical topics, check out these white papers, webinars, and video tutorials from our developer communities.

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A Framework for implementing Ping-Pong Texture Algorithms for DirectX
Ping-pong textures are a common technique used in many GPGPU applications. This paper demonstrates a framework for using these textures in DirectX and also explains how to use it for implementing scale-space filtering as a post-production process or for plain image processing.
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Larrabee: A Many Core x86 Architecture for Visual Computing
Download the SIGGRAPH technical paper about Intel’s upcoming architecture for Visual Computing. See how flexible and programmable this architecture is compared to standard GPUs.
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Video Tutorial: Optimizing DirectX on Multi-Core Architecture
In this multi-part series, Intel engineer Brad Werth discusses how graphically-intense PC games have a surprising reliance on the CPU. Understanding and optimizing this CPU load is key to achieving maximum frame rates in your game.

Video Demos and Testimonials

Check out these concise videos showcasing the latest technologies, Intel experts, and industry personalities.

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Ad-Hoc Gaming with Ascaron’s Sacred 2: Fallen Angel
What is Ad-Hoc Gaming? Heiko Tom Felde of German Gaming Company Ascaron talks the future of mobile gaming with the new Intel Centrino2® processor technology.
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SIGGRAPH: Moviemaking with Unreal Engine 3 and Intel Technology Part 1
Missed SIGGRAPH? We bring you the best of the Intel booth theater presentations starting with the entertaining Zak Parrish of 3D Buzz. He’ll discuss how you can use Unreal Engine 3 and Intel Technology to create Machinima cinematic sequences.
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SIGGRAPH: Moviemaking with Unreal Engine 3 and Intel Technology Part 2
Here’s Part 2 of Zak Parrish’s presentation.
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SIGGRAPH: Autodesk 3DsMax Demo at the Intel Booth
Michael Langmayer of Autodesk gives a demonstration of 3DS Max and how it takes advantage of multi-core computing. 3DS Max integrates the Mental Ray rendering engine and uses distributed processing, not only in a machine but even over a network.
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SIGGRAPH: Softimage Presentation of "Ice" at SIGGRAPH Part 1
Mark Schoennagel of Softimage demonstrates XSI's new "ICE" (Interactive Creative Environment), an innovative development environment that let’s developers quickly produce the tools that artists need, without the programming burden of writing code.
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SIGGRAPH: Softimage Presentation of "Ice" at SIGGRAPH Part 2
Here’s Part 2 of Mark Schoennagel’s presentation.

Downloads

Havok Logo Evaluate Havok physics and animation software for PCs at no cost! Find out about it here.

Developer Contests

New for 2008: Havok Physics Innovation Contest

Havok Logo Calling all Game Developer Athletes! Havok™ and the Intel® Software Network welcome you to the pinnacle of game physics competitions. What can you do with the Intel-sponsored versions of Havok Physics and Animation for the PC? We've put the world's best simulation tools in the hands of developers and we're looking for its most innovative use in a game. Your game demo could earn you cash, a gaming PC and great exposure. $40,000 in cash and prizes are up for grabs!

Intel Game Demo Contest 2008 Winners

Havok LogoCongratulations to all the fantastic entries and the winners for the 2008 Game Demo Contest. Check out the best game demos in three categories - Best Threaded Game, Best Game on the Go, and Best Game on Intel® Graphics. Over $100,000 in cash and prizes were awarded to a total of 15 winners!

Winners and Finalists for Phase 1 of the Intel - EPIC "Make Something Unreal" SW Modding Contest

Havok LogoAnnouncing the Phase 1 winners of $1 Million Intel – EPIC “Make Something Unreal” SW Modding Contest! Download the winning mods and check out the finalists in nine categories such as Best Mutator, Best New Weapon, and Best Deathmatch Level.

 

Latest News

  • Designed from the ground up for extreme competitive gaming and HD multimedia on the fly, the Intel® Core™2 Extreme processors are the world’s highest performing quad-core and dual-core mobile processors. Notebooks with these provide the raw power, responsiveness, and realism you need for the most compute-intensive and multi-threaded apps—wherever you want to be. Just how fast -- check out the benchmarks.

About

The Intel® Software Network helps the software ecosystem innovate and build better products by providing software developers with a centralized repository of resources on the latest Intel technologies and a venue to connect, collaborate, share ideas and inspirations.

This developer zone is a special joint project with GameDev.Net, where we bring to you selected technical and marketing resources within the Intel® Software Network that are relevant to 3D graphics, animation, multi-threading, and media / video application development.

Come back often to check out what Intel and our partners have to offer developers, animators, and enthusiasts in these fast growing areas.

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