Discusses overcoming latency by predicting the actions of other entities. Requires a Gamasutra membership to access.
http://www.gamasutra.com/%23/features/19970919/aronson_01.htm%250A%250A%250A
Dead Reckoning: Latency Hiding for Networked Games
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Discusses overcoming latency by predicting the actions of other entities. Requires a Gamasutra membership to access.
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