More physics squared, better shop gui - Devblog #7

posted in Astero Inc. - Devblog for project Astero Inc.
Published June 05, 2020
Advertisement

Day 5 - “Moon”

Gravity physics

You know what? Gravity is an interesting thing. It's sometimes fun, but it's also annoying. Especially when it accelerates you so much, that you literally go through the object you were falling to and shoots you with great speed straight to nowhere. Yes, I added gravity. Topic “Moon” forced me to put moon in game. It doesn't orbit around a planet yet, but still. Anyway, after adding moon, the main problem was its gravity. It was definitely too big. But what did I expect from something with Moon mass and ships floating only 130 meters away. After putting moon a little further from starting position and decreasing its mass 10^7 times I was finally able to experiment peacefully. Actually, the gravity itself wasn't a problem, but adjusting size and mass of moon was much more problematic. But it works. Kind of.

Shop gui improvements

First of all, I changed content of Dune shop. Now it's not eleven engines and one docking port, but one engine and one docking port. I also created gui for specified product info. It shows bigger graphics, part perimeters, its name and description. Of course it has also “Buy for” button. New thing is also game currency icon - rune. It's not awesome, but I don't have a thing to graphics. What you see on cover image is the new moon. Yes, it looks like panda, I know.

0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement