Learning Gamedev the hard way
In "Learning Gamedev the hard way" I want to share my journey so far in learning to make games. I had a very slow progression due to some big mistakes I made by being hard-headed. I started years ago and I am still a beginner with very little to show for. I will dive into my memory and bring up stuff I experienced along the way. Maybe you can avoid some of the mistakes I made. Or learn something from the things I did right.
Intermezzo 1: Gameplay Video of "A Perfect Landing"
This time I will share a gameplay video of our game "A Perfect Landing". This is my first (and thus far only) publically released game. We made it for a gamejam, which was really helpful, because it forced us to actually finish the game.
So this time's lesson is: If you are struggling to release your projects, join a gamejam.
I will talk about the game in more detail in a future post. Next time, I will continue the chonological rundown of my gamedev projects, and share some lessons from my second game.
Enjoy the video:
Find the game on itch: https://daju.itch.io/a-perfect-landing
Find me on itch: https://daju.itch.io/.
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