Multi Threading the Behavior Tree optimized the game 10x

Published March 13, 2023
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So I was creating my own behavior tree in C# and made it for my Godot game. I tested it on Redmi 8 smartphone and I must say this is insanely well optimized and the game runs smooth as a butter because NPC's have a lot of behaviors in their trees and there is a lot of NPCs in one system.

GAME: https://goldspark.itch.io/universe-prime

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