fighting game AI
ANN
My Kung Fu is stronger.
neo88
My Kung Fu is stronger.
neo88
My Kung Fu is stronger.May the Source be with you.neo88
ANNs aren''t the key solution to any problem...
If you''d like to have quick results, go with a simple state machine. I have never worked on any fighting game but I doubt the good old street fighter and mortal kombat used anything more evolved than a state machine.
If you''d like to have quick results, go with a simple state machine. I have never worked on any fighting game but I doubt the good old street fighter and mortal kombat used anything more evolved than a state machine.
quote:
Original post by xEricx
ANNs aren''t the key solution to any problem...
What do you mean, exactly? "Any" problem?
-Predictor
http://will.dwinnell.com
i second the state machine advice... you can also add in a bit of randomness so the enemies don''t always do the exact same thing.
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])
have a state, and a series of moves, with probibilities of use based on state.
ie fighter is in state 1 therefore
kickper = 10
punchper = 90
...
You can even ''tweak'' the percentages according to the player (verry interesting
)
ie fighter is in state 1 therefore
kickper = 10
punchper = 90
...
You can even ''tweak'' the percentages according to the player (verry interesting
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Click here to patch the mozilla IDN exploit, or click Here then type in Network.enableidn and set its value to false. Restart the browser for the patches to work.
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