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fighting game AI

Started by February 14, 2004 03:42 AM
7 comments, last by vaneger 21 years ago
what kind of AI is usually best implemented in fighting games ?
Smelly logic!
"Be the Monkey!"
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ANN

My Kung Fu is stronger.
neo88
My Kung Fu is stronger.May the Source be with you.neo88
ANNs aren''t the key solution to any problem...

If you''d like to have quick results, go with a simple state machine. I have never worked on any fighting game but I doubt the good old street fighter and mortal kombat used anything more evolved than a state machine.
quote:
Original post by xEricx
ANNs aren''t the key solution to any problem...


What do you mean, exactly? "Any" problem?

-Predictor
http://will.dwinnell.com



i second the state machine advice... you can also add in a bit of randomness so the enemies don''t always do the exact same thing.
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])
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predictor : I think he meant "to all problems"
have a state, and a series of moves, with probibilities of use based on state.

ie fighter is in state 1 therefore
kickper = 10
punchper = 90
...

You can even ''tweak'' the percentages according to the player (verry interesting )
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Oops

Yeah I meant *every* problems hehe

Almost every posts I''ve read from Neo88 is like "Use an ANN"...

Anyway Sorry for the confusion

Cheers!

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