thanks for trying to help and everything, but its still one solid color. i think maybe if i add something to it it might work, but i cant find out how. do you think something like this would work?
I think the best idea would be for you to post your code that you have (in [source] tags) and take it from there. There could be any number of reasons why it isn't working as suspected and without code it's hard to find them. I take it you've gone through the basics like enabling texturing, set colour to white, texture is in power-of-two dimensions and so on?
Your segment of code may or may not fix it, I don't know how you've arranged your data structures holding the texture co-ordinates and so on without seeing your code first.
for loading models, i suggest starting off with the .rtg format exported from Maya. Its simple to read and understand, and is layed out into sections depending on what you are trying to load up. Since this is a text based file i suggest reviewing/researching how to parse and retrieve data from text file. Hope this helps.
**Currently working on a refined animation(key framed) loader using this same .rtg format. **
I already made the model loader, but in order to have any animations with my current loader, it will have to act in a way as a flip book animation, which saves math computation during the animation process, but kills the amount of texture memory that so many people fein for.