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Volumetric light effect ?

Started by September 19, 2001 01:59 AM
0 comments, last by realhabs 23 years, 5 months ago
hi, is someone know how to perform some volumetric light effect in real-time in opengl ? some links about tech or implementation code will be very usefull ....
See Nehe''s shadow tutorial... but instead of drawing an alpha-blended black quad over the entire screen, draw an alpha-blended quad the colour of your light.
Shadows are tricky and this implementation of volumetric light would be just as tricky.
There might be other ways... (one which I can think of is 3D textures representing light).

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