Hi,
Im looking for a game engine / framework to be integrated into an existing c++ application. I'm currently using an old version of Ogre3D, but i want to upgrade to something physically-based to produce photorealistic results.
I tried to look into commercially known engines like Unity or Unreal but those are mostly made to make standalone applications while i need to be able to embed it and use it like a library, without editor. So to sum up:
- Photorealistic PBR
- C++ or .Net based
- Framework or library that support embedding
- Could be free or not
If you have any experience / suggestion to share for such middleware i would be much appreciated, Thanks!