Hi Gamedev!
I've regularily visited your website in the last couple of days and i thought i'd finally register to ask my question.
I'm a game modder not a dev. I have a question about game engines in general. Please bare in mind that i'm a modder so just want to point out how it would be if the engine could handle it, not what the game devs have to do to make it run on standard components.
Could an RTS game engine support 10-12 Billion polygons on screen at once (i've multiplied millions of tris x fps), or is that impossible in general?
I've read that drawcells are more important that polygon count. Lets say that there are between 2k-3k units on screen at once.
If it's possible which components would be needed to run it?, RTX 3080, 3090?
Really hope you can help me! ?
Thanks!