Providing my Vulkan GLSL to spv build-targets for Visual Studio & MSBuild

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4 comments, last by Ultraporing 1 year, 5 months ago

Hello all o/,

I had a gander and looked through the Vulkan Resources and noticed there were no Visual Studio & MSBuild build-targets to compile GLSL into spv so I thought I would provide mine for general use and continual development.

Here is the Git repository and feel free to use as you please or continue development ?.
I hope it is of use to someone if this post is redundant, feel free to delete.

Have a good one.

Repo: https://github.com/Ultraporing/MSBuild-Target_Vulkan_GLSL_Shader_Compiler​

“It's a cruel and random world, but the chaos is all so beautiful.”
― Hiromu Arakawa

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Programmer71 said:
this will speed up things quite a bit for me

Not as much as it could if you would finally switch over to UNITY.

But as you wish…

Fixed Link in fist post.


New Release:
VERSION 1.1 @8.11.2022
Changes:

  • Autodetect of all GLSL shader stages
  • Support for HLSL added for files with *.<stage>.hlsl file extension on Vulkan 140. Requires a few manual settings since it only partially compares the extension. Did not figure out how to fully automate yet. Read the Readme.

“It's a cruel and random world, but the chaos is all so beautiful.”
― Hiromu Arakawa

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