quote: Original post by caffeineaddict
Just another question. If it''s pretty much a new genre, how do you judge how the implementation is if there''s nothing to benchmark off of. Do you just look at how good it is to play, how easy it is to play, graphics etc. ? Thanks for you''re feedback, and I do appreciate your involvement here as a publisher giving advice to indie developers.
Three things mainly:
1) The game must be fun.
2) The game must be marketable.
3) The game must provide solid gameplay value for the player.
If a game isn''t fun, we won''t publish it no matter how nice it looks. If there''s no market for a game, even if the game is fun, we''re not going to be able to generate decent sales for it, so we''ll publish a more marketable game instead. Lots of clones have this problem -- they just don''t stand out from the competition. Lastly, some games provide too little gameplay value (i.e. they''re fun at first, but after 30 minutes of play, you feel you''re done and want to try something else).
Steve Pavlina
Dexterity Software
www.dexterity.com