No SUBJECT

Published February 07, 2008
Advertisement
Well I am sure glad that I went with PhysX for my physics lib. The SDK is nice to work with, and easy to setup. I have hit a wall with my car, the wheels move back on the car body when you move forward. I have no clue why, I have been at this for two weeks, and I am using SDK 2.7.3. Find help is like pulling teeth and I have no idea why, when PhysX has 10,000 registered developers... If I can get this last issue solved and add in triggers I am set for the most part.

I tore out a lot of crap from my game when I added in PhysX, and that included water, sky, for I wasn't liking the results anymore. I want to redo them to see if I can find a better solution.

I added in a resource manager now, to take care of my textures, music, sounds for now. I don't need one for my model meshes as the game will only have a few models. Once I move onto my RTS game I will need on then.

I dropped FMOD and went back to SDL_Mixer as I didn't want to pay the fee considering I am already using SDL. I haven't had any issues with sound so far.

I decided to buy Visual Studio 2008 Standard edition. I can't stand it anymore not having a debugger, the VC++ 2008 express edition doesn't have a debugger build. I got it for $250 at Amazon seems like a decent price. Should be here in a few weeks.

I am seriously considering make my game Geforce 8 series and newer only. I know this cuts out many users, but with GF8 cards cheap now $100 and tired of using old out dated code e.g. pre FBO/VBO/PBO and no texture array support, I just don't want to code two paths anymore. Plus this makes for a lot cleaner code. And this sucks, but ATI users would be out to... :( Get it together ATI.

Well until next time.
Next Entry About Dam Time
0 likes 2 comments

Comments

O-san
I'm thinking of going that way also, that is leave out ATI users. Not deliberately, if it works it works. I don't feel like doing double jobs because ATI can't do theirs. This is also an economic concern; it's expensive to be an indie developer and to be forced to buy two different graphics cards for the sake of driver and API inconsistency issues. I shouldn't be glad that there only are two mayor graphics card manufacturers, but from a developing point of view I certainly am.
February 08, 2008 01:43 AM
bubu LV
"the VC++ 2008 express edition doesn't have a debugger build"

What are you talking about? VC2008 Express Edition have same debugger integrated in IDE as in Professional or SomeOtherEdition. Also build configurations are same as for other editions.
February 12, 2008 05:07 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement