Developer Blogs

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JFoll0823
May 03, 2024
Multiplayer Exploration 1 - FINAL

This entire project consisted of tutorials because I have never worked in netcode and did not plan on making a portfolio piece about it.  In the future, there will be projects that I may want to know how to incorporate such a thing, but since this is for our portfolios, I did not go the extra …

169 views
Joey_JY
May 03, 2024
0503-updates

merge the map to the main branch

change main characters

repair some movements issues

604 views
Dr_Popet
May 02, 2024
c1ic.mx arcade buttons

I made a new video showing the process of making buttons.

Remember that in c1ic.mx site there is no buttons, but many people as I see (using a tracking mouse service) always try to click on the buttons, so, to make it easy for people to understand, every time I show the games I connect these buttons…

439 views
Making a Multiplayer game in 7 Days!
Welcome to my first post in the AD-HDevlog.

This Devlog will not be specific to AD-HD but just the journey I go on as I make games!

This week I have been working on a multi-player Rock Paper Scissors Game using firebase as the server to host player data. This Project was really fun to do, every Playe…

1,868 views
blumagma711
April 30, 2024
Role Analysis Project 03: Unreal Networking Sandbox with C++
Summary:

After my last project with Unreal Blueprints, I wanted to pivot over to C++. The theme of the project this time around was networking, so I decided to mess around with the FPS template in Unreal and implement some networked multiplayer functionality.

I've only read a little bit of C++, and I…

526 views
pixelamped
April 29, 2024
Working towards a demo build!

I have done a lot of work on Blast Castle in the past weeks/months and holding back writing another blog, so here I am! I don't want to bore anyone, so I'll get right to the changes!

The dictionary

One of the things I always wanted to have was a way to keep track of discoveries. This object opens up …

1,481 views
Dr_Popet
April 29, 2024
Single button shooting gallery

Can you imagine a single button gallery game?

Thats an idea that is been in my head for a while. I really love making simple one button games, I like the challenge of solve problems and mechanics, I'm not the best coder, barely know html5 and Javascript, but I was thinking… What about a shooting gam…

663 views
klg71
April 28, 2024
Equipment Rework Live

Today I can finally release the pending changes on the live servers. The primary changes are the new avatar compilation and the ongoing raid rework.

The raid rework isn’t finished. Yet I couldn’t find a reason to further delay the live update.

For this release I re-enabled the Escape Attempt raid. It…

559 views
JFoll0823
April 28, 2024
Learning Multiplayer in UE5 - Part 1

I think for the rest of this project I want to learn more about how clients would go about joining the server instead of UE5 creating a client that automatically joins the server, but…

This week, I learned the basics for creating a multiplayer game in UE5 by following Gorka’s tutorial: https://www.y…

516 views
blumagma711
April 28, 2024
Conquering Ciros Week 16: End Of Project Postmortem
Summary

This game has been in the works for the past couple of years now, although I only joined the team back in August as part of my college capstone project. I was predominantly a gameplay programmer for the team, which was a great experience. I worked a lot on crystals in the game, which are you…

885 views
jhocking
April 28, 2024
Cult of Taal-zuz: a simple management sim

Continuing on from my Tokkitron announcement last month, I did a new game jam project called Cult of Taal-zuz! I swear it’s just a coincidence that I’ve done two game jams in quick succession, and I’m not just planning to keep doing game jams forever. However for a while I’v…

699 views
Simmie
April 25, 2024
Virtual Reality Out of Your Monitor: Egocentric Projection

Hi everybody!

I post very rarely to this blog, but I am still alive! I just released a video on the topic of egocentric projection. It's not a topic tightly related to game development, however, I think it is a really neat and rarely talked about technique in computer graphics. Egocentric projection…

26,651 views
kyanite6
April 25, 2024
Multiplayer tower defense demo. In Unity

Multiplayer tower defense demo. In Unity

Using unity's built in net code library.

A symmetrical multiplayer, one player plays as the defender and places towers down in the fog. The other player can place units down to invade. When the wave starts all entities will start moving.

1,609 views
zmccurtain
April 24, 2024
Godot Net-Code Blog #2

This week I continued my experimentation on net-code in Godot. This is a continuation of the last post, so read here for context on what I will be discussing here.

When we left off we had a simple net-code project where players could host lobbies for others to join by entering an IP address. My firs…

1,419 views
Dr_Popet
April 24, 2024
c1ic.mx

“c1ic.mx” is a game project, is the only site that uses a single button for everything.

You can see movies, read books and play video games just by clicking in the screen.

History

I'm a game developer since year 2000 and this project starts around 2005 as a personal challenge to make one button games …

10,305 views
SketBR
April 24, 2024
Espad de Sheris: New C.4.8 Update

Hey gamers and readers, I have a game called Espada de Sheris, Open your sketbr.gamejolt.io/eds

https://kittycreampuff.itch.io/eds for play this amazing indie game

Changes to the game

  • New Level Design

In This new level design have upgraded and beautiful graphics

  • Kibo Particles in ground

When this cat “is…

1,526 views
dudelhov
April 24, 2024
The Krilling - Post Mortem

https://store.steampowered.com/app/2861610/The_Krilling_Scare_Feast/

The Krilling is a sandbox game based around being a ghost shrimp and getting into trouble. In it, you possess various object around a bayou themed hotel and invoke emotions onto the guests to create a spooky recipe to return to yo…

1,869 views
zmccurtain
April 23, 2024
Krilling Post-Mortem

Project Overview

                Over the last year I have worked on a team to create The Krilling: Scare Feast!, as lead programmer. The Krilling: Scare Feast is a spooky silly experience, where your goal is to cure yourself…

5,466 views
buzzelliart
April 23, 2024
Day/Night cycle inside my custom OpenGL engine

Finally implemented proper day/night cycle inside my custom OpenGL render.

Now the engine can vary sun position according to hour and day of the year, and also according to the latitude, with a good approximation.

1,554 views
Joey_JY
April 23, 2024
0423-Progress

Finish the basic map design.

Decide to open only 2 mechanics for demo, hook and dash.

11,619 views
dudelhov
April 22, 2024
The Game

This is part two of this project! For part 1, see here

This week I will be taking my previous dive into Godot and multiplayer and bringing it up to a higher level! I think what I would like to do is to make some sort of platform racer. However, I would also like to see if I could set up the net code…

9,835 views
LizardGamesStudio
April 22, 2024
A Story About Farting is already on Steam! 🥳🥳

❗ Buy the game now for up to 20% off 💚 

Buy it today: https://bit.ly/3ulWJmU 

Get ready to fire a f*rt straight from the depths of your bowels! 😂

💥 In A Story About Farting

🟢 F*rt and burp like a mad man

🟢 Collect achievements to show off to your friends

🟢 meet new characters

🟢 click, laugh and …

1,350 views
dudelhov
April 22, 2024
The setup

This week I am beginning my role analysis and next week I plan to complete it! For this project, I am going to be using Godot for the first time as I heard that it allows for a fairly simple implementation of net code. I will note, more time than expected was spent this week downloading Godot as th…

9,545 views
zmccurtain
April 21, 2024
Godot Net-Code Blog #1

With The Krilling set for release, this week was more time to work on some side projects. This week I started a small and short project that is mostly just an experiment of how multiplayer networking works in Godot.

At the start, I had one scene and just placed a host and join button for the player …

1,532 views
aigan
April 20, 2024
Traversal freedom

The world can be linear or open. The environment can be hand-crafted or procedural. But more important is the requirements of the story structure. Is the story scripted or systemic? Most games use a mix of all of the above. But the needs of the story will usually result in limits of the available v…

73,446 views
gamedevdigest
April 19, 2024
Game Dev Digest Issue #230 - Keep It Simple

This article was originally published on GameDevDigest.com

Here is another week of tips, including some on keeping your scope achievable. Enjoy!

Nathan Tolbert pushes the limitations of new games on old consoles - Nathan Tolbert is a lead research software engineer at the National Center for Supercom…

2,024 views
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