Today was the last day of the week i had to work, and unfortuantly i didn't get much sleep the night before so for the most part i was half tired the entire day. Eventually i just called it a night fairly early at 9, and figured i'd get some solid sleep in to be refreshed for the next day. anyway, i did stick out and got my lighting system in place:
I'm pretty stoked having the system in place, my next goal is the level editor to be in place. then friday thru sunday i plan to focus on getting the actual gameplay done.
Oooh swanky! Nicely done, it looks cool!
How does the light work at a technical level? My guess is you calculate a set of projected vertices that construct a lit polygon and you render that.