...and here is level 6. This, however, worries me:
Hopefully I can cram in all the rest of the code, tables, graphics and music into 5K. Failing that, I might have to start compressing my levels...
I don't believe I've introduced you to my enemies yet? Here's the complete sprite table - don't worry, the letters P, A, U, S, E and D do not feature as enemy craft!
I spent some time adding a new command systen to QuadPlayer, so you can now set a song to loop back X times (or infinitely) to a particular spot. It'll only loop from the end, sadly. Nested repeats will be too evil to try and implement. I'd like to experiment more with white noise - maybe a command to set up certain channels as being white noise rather than tones? Not sure how I'd generate the white noise, as the register R (which is the source of my random number generators) isn't going to be very random if accessed in a short loop!
Sample song, from a Kirby game (I added the fade at the end manually, that's not produced by the calculator!) Not bad, seeing as it has been generated by a calculator with no proper sound hardware. [smile]
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Level table complete!
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Enemies!
Comments
paulecoyote
I am just constantly amazed at what you do with calculators and stuff
September 07, 2005 04:24 AM
September 07, 2005 05:37 AM
September 07, 2005 05:39 AM
Quote:
Never knew a graphical calculator could be used for such things!
Not quite sure, but from the post it looks like he's doing it on a sega game gear, which has one of the most fun sonic games I have ever played.
September 07, 2005 07:35 PM
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