End of Day Four: Gametype Revealed (Logo v0.6)

posted in 0sok's Journal
Published September 25, 2014
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Being here in Korea I am approximately 12 hours in the future from most other competitors, so that means it is end of the day for me. I can not believe four days have been completed already. We had a serious setback today. I had to go to the immigration office because I am switching employers and after the longest of waits we are informed that I need a document I did not have (it was not required the last time). An ENTIRE day wasted. Unfortunately I had to prioritize my residency status in a foreign country before our game. The good news is that I do not have to waste another day waiting for hours upon hours, tomorrow (friday), because I was informed that I can finish this matter on Monday. Whew. cool.png

I do fear that this day set us back more than than I thought as I sat down for 2 hours late this evening to try and cram in some design. Luckily, I had a notebook and pencil so I could work on level design a little bit while I waited at immigration. That leads me to revealing the type of game we are creating. Although I will not give you important details about the gameplay, I will inform you that it is a 2d Puzzle Platformer.

Sounds bland at first glance. We hope to surprise you.

The setback today has pushed our "gold" milestone from 9/27 to 9/28. Instead of having about 36 hours of 'time' to polish and iron out small issues, I will have only about 12 or so hours. I have been trying to keep my code as clean as possible, but I made some minor, easily overlooked mistakes that needed my attention the few hours I got to work on the game this evening. Bohee is starting to feel the exhaustion of going 100mph all day every day on this project. She is nearing burnout. I think she has just enough fuel to make it. We are still on track to hit our art "gold" milestone by 9/27. I think she is relieved about that. Unfortunately, we both have some separate social obligations to attend to this weekend.

Did people not get the memo that I am unavailable? Maybe I should have wrote the memo in Korean rolleyes.gif

The outlook for the rest of the week looks like this:

9/26:

  • Programming: Implement the final build (if there is such a thing) of gameplay mechanics (Currently 90%)
  • Art: Finish final drafts of characters.
  • Design: Begin creation of an additional 5-10 levels (Currently at 10, including tutorial levels)

    9/27:

    • Programming: Complete final draft of UI interface, death, and respawns.
    • Art: Final sprite animations
    • Design: Finish all levels and complete implementation of theme and story

      9/28:

      • Playtest & QA

        9/29 (Morning):

        • Final pass of polish
5 likes 6 comments

Comments

Eck
Eck

I hit a small burnout period myself lastnight and crashed pretty hard. Getting a late start this morning.

Social obligations? HAH! My hermit lifetyle pays off again! :)

Good luck on your immigration. Any chance we can get a peek at a screenshot?

- Eck

September 25, 2014 03:49 PM
0sok
[quote name="Eck" timestamp="1411660163"]I hit a small burnout period myself lastnight and crashed pretty hard. Getting a late start this morning. Social obligations? HAH! My hermit lifetyle pays off again! :) Good luck on your immigration. Any chance we can get a peek at a screenshot? - Eck[/quote] I try to stay in myself to avoid such things :P I hit a little burnout today as well as I was cramming this evening. My first gamejam is far more intense than I anticipated. Ya know, you asked nicely. I'll do you one better. Tomorrow's blog post will have a .GIF of a gameplay mechanic.
September 25, 2014 04:11 PM
slicer4ever
sorry to hear about the delays you got, but it sounds like your still progressing pretty smoothly. hopefully this contest doesn't kill your partner in the process =-P)
September 25, 2014 09:17 PM
Thaumaturge

Wow, I'm sorry to read of all the obstacles; I do hope that you and your partner manage to find both time and energy to continue on. :/

I'm glad that you are apparently still on track. ^_^

At the least I want to find out what mystery game you've been hiding from us! :P

September 26, 2014 04:01 AM
Orymus3

Totally with you there. Day 4 was also my lowest morale drop of this contest. Day 1-3 were great, because I could toy with any idea I came across (pun intended), but day 4 means serious business: game needs to get DONE.

Worry not though, you have a solid plan to RC, so keep at it, and I can't wait to see what you've cooked up!

September 26, 2014 01:19 PM
Stormynature

Hopefully all the immigrations issues are resolved though -- give us a screenshot :P

September 26, 2014 02:49 PM
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