Being here in Korea I am approximately 12 hours in the future from most other competitors, so that means it is end of the day for me. I can not believe four days have been completed already. We had a serious setback today. I had to go to the immigration office because I am switching employers and after the longest of waits we are informed that I need a document I did not have (it was not required the last time). An ENTIRE day wasted. Unfortunately I had to prioritize my residency status in a foreign country before our game. The good news is that I do not have to waste another day waiting for hours upon hours, tomorrow (friday), because I was informed that I can finish this matter on Monday. Whew.
I do fear that this day set us back more than than I thought as I sat down for 2 hours late this evening to try and cram in some design. Luckily, I had a notebook and pencil so I could work on level design a little bit while I waited at immigration. That leads me to revealing the type of game we are creating. Although I will not give you important details about the gameplay, I will inform you that it is a 2d Puzzle Platformer.
Sounds bland at first glance. We hope to surprise you.
The setback today has pushed our "gold" milestone from 9/27 to 9/28. Instead of having about 36 hours of 'time' to polish and iron out small issues, I will have only about 12 or so hours. I have been trying to keep my code as clean as possible, but I made some minor, easily overlooked mistakes that needed my attention the few hours I got to work on the game this evening. Bohee is starting to feel the exhaustion of going 100mph all day every day on this project. She is nearing burnout. I think she has just enough fuel to make it. We are still on track to hit our art "gold" milestone by 9/27. I think she is relieved about that. Unfortunately, we both have some separate social obligations to attend to this weekend.
Did people not get the memo that I am unavailable? Maybe I should have wrote the memo in Korean
The outlook for the rest of the week looks like this:
9/26:
- Programming: Implement the final build (if there is such a thing) of gameplay mechanics (Currently 90%)
- Art: Finish final drafts of characters.
- Design: Begin creation of an additional 5-10 levels (Currently at 10, including tutorial levels)
9/27:- Programming: Complete final draft of UI interface, death, and respawns.
- Art: Final sprite animations
- Design: Finish all levels and complete implementation of theme and story
9/28:- Playtest & QA
9/29 (Morning):- Final pass of polish
- Final pass of polish
- Playtest & QA
- Programming: Complete final draft of UI interface, death, and respawns.
I hit a small burnout period myself lastnight and crashed pretty hard. Getting a late start this morning.
Social obligations? HAH! My hermit lifetyle pays off again! :)
Good luck on your immigration. Any chance we can get a peek at a screenshot?
- Eck