XXChester's Blog

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Waterloo Ontario
A Beginning Game Developer's Thoughts
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14 entries
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XXChester
August 19, 2015
WOA III - Postmortem

Army of the Undead Postmortem



How did you hear about the competition?
I originally read it in the lounge but some things with work were in play that wouldn't allow me to participate so I forgot about it. I lurk the journals every morning as part of my startup routine and that is when I saw a bunch o…
2,709 views
XXChester
August 17, 2015
WOA III - Day 7 -Utter CHAOS
Day 7
Where to begin. I am only counting day 7 from when I woke up - not the 4 hours after midnight of day 6 before bed. We entered the day with a massive list of things to do....and some major bullets on the list such as these (
  • means completed);
    []Transitions
    []SFX
    [indent=1]
  • All skills
    [indent=1][]Dea…
  • 2,486 views
    XXChester
    August 16, 2015
    WOA II - Day....who know's now.
    The day's are blurring together....
    I have been drowning in AI pathing problems that have crippled the game. Every night I feel like I have them solved and the game appears to work and then all of sudden everything that could go wrong with the pathing is. At the start of day 6, I thought we were goi…
    2,806 views
    XXChester
    August 16, 2015
    WOA III - Day 3&4
    **Reposted from the thread**

    [color=rgb(40,40,40)][font=helvetica] [background=rgb(250,251,252)]Day 3 was great, Day 4 was atrociously bad. I spent hours yesterday [/background][/font][/color]trying[color=rgb(40,40,40)][font=helvetica] [background=rgb(250,251,252)] to fix bugs in my AI around path f…
    2,384 views
    XXChester
    August 13, 2015
    WOA III - Day 2-3
    Oh where to begin...the last 2 days have been complete madness but a huge amount of progress on the programming front has been completed.


    Day 2
    It was an interesting day but I am satisfied with the result, I was able to prototype the "fear" emotion and how to influence this. I need to further prototy…
    2,373 views
    XXChester
    August 11, 2015
    WOA III - Day 1
    Start
    After a full day in the office trying to focus on my enterprise work when all I wanted to do was work on the game concept, I finally was able to leave for the day to start working on a game. Throughout the day I was jotting down ideas and mechanics in a design document as they came to me betwe…
    2,113 views
    XXChester
    August 10, 2015
    WOA - My Return!

    My Return!



    I'm not dead!
    It's been a long time since I have written any games or even written here. I continue to lurk but I've been primarily focused with enterprise software development for the past few years. Also, I was burnt by an artist for the last time and lost the desire to continue on wit…
    2,423 views
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    XXChester
    March 19, 2013
    Play Snake Rawr Rawr Free
    Hello everyone, some of you may have noticed that I quietly released my game Snake Rawr Rawr back in November due to it being unfinished but contract work had come in that required me to put the game on the back burner. I decided to release the game the way it was as it was already a lot of fun alb…
    3,047 views
    XXChester
    August 29, 2011
    Generic object translator
    This is the long overdue followup article to this journal entry about my generic object translator. This new object translator is extremely simple to use and add to if necessary. It replaces the hacked together object translator of said previous journal entry.

    New object translator;

    ///
    /// Tran…
    3,587 views
    XXChester
    May 06, 2011
    Move on....rewind
    [heading]Move on....rewind[/heading]
    Lovely story of my development experience and getting completely stone walled.

    After several years of professional development, I am finding there are certain things that are guaranteed in programming. Things such as motivational spikes, finding needles in haystac…
    2,895 views
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