Here are your Journal Land entries from the period of 11/26 - 12/3
Stop by and check out the new journals of Eastfist and dejaime!
Featured GDNet+ Journal Entry
WorldAlpha.com DevBlog - check out World Alpha's website, very nicely done. Seems like an interesting project, especially considering how …
Stop by and check out the new journals of Eastfist and dejaime!
Featured GDNet+ Journal Entry
WorldAlpha.com DevBlog - check out World Alpha's website, very nicely done. Seems like an interesting project, especially considering how …
Here are your Journal Land entries from the period of 11/18 - 11/26
Stop by and check out the new journals of worldalpha, pygame and Urled!
Featured GDNet+ Journal Entry
Lyost's Journal - Lyost discovered his A* pathfinding on a navmesh wasn't working once he switched from run-time generation to lo…
Stop by and check out the new journals of worldalpha, pygame and Urled!
Featured GDNet+ Journal Entry
Lyost's Journal - Lyost discovered his A* pathfinding on a navmesh wasn't working once he switched from run-time generation to lo…
Been talking to the makers of this in-browser web plugin that lets you view 3D models:
[media]http://ourbricks.com/viewer/94cac27075634dd9ce44079b0e650a53[/media]
Just added the embed code to get this working for journals and forums, all you need to do is use the media tag and add the embed link the …
[media]http://ourbricks.com/viewer/94cac27075634dd9ce44079b0e650a53[/media]
Just added the embed code to get this working for journals and forums, all you need to do is use the media tag and add the embed link the …
Here are your Journal Land entries from the period of 11/11 - 11/18
Project Updates
Project Updates
- D Bits - Aldacron takes a look at his D and Allegro framework Dolce after taking some time off the project and still likes what he sees. In discussing his past ideas and future visions of the project he gives a nic…
Here are your Journal Land entries from the period of 10/28 - 11/11
Featured GDNet+ Journal Entry
I am a duck - Mike Bossy has a couple videos showing the progress of his prototype as he describes the various tweaks and ideas he goes through. Note that he doesn't care much about how the game look…
Featured GDNet+ Journal Entry
I am a duck - Mike Bossy has a couple videos showing the progress of his prototype as he describes the various tweaks and ideas he goes through. Note that he doesn't care much about how the game look…
Here are your Journal Land entries from the period of 10/21 - 10/28
Featured GDNet+ Journal Entry
OddGames development journal - O-san realizes just how much data he's passing to his graphics card to render his 2D character - turns out it's quite a lot! Morale of his story: If you're working on a…
Featured GDNet+ Journal Entry
OddGames development journal - O-san realizes just how much data he's passing to his graphics card to render his 2D character - turns out it's quite a lot! Morale of his story: If you're working on a…
Here are your Journal Land entries from the period of 10/14 - 10/21
Welcome, new Journal Land scribes rwilson1982 and Lyost!
From the Staff
Welcome, new Journal Land scribes rwilson1982 and Lyost!
From the Staff
- GameDev.net Staff Journal - site engineer Michael Tanczos talks about the changes he's made to the news stream to take into account more metrics to choose stories…
Here are your Journal Land entries from the period of 10/7 - 10/14
Featured GDNet+ Journal Entry
SteelGolem's Journal - SteelGolem is back! And with him he's brought a nice series of developer video diaries documenting the current project he's working on, which is based off Minecraft and Terrari…
Featured GDNet+ Journal Entry
SteelGolem's Journal - SteelGolem is back! And with him he's brought a nice series of developer video diaries documenting the current project he's working on, which is based off Minecraft and Terrari…
Here are your Journal Land entries from the period of 10/1 - 10/7
Featured GDNet+ Journal Entry
Chronicles of the Hieroglyph - Jason Z talks about the Render View capabilities of the Hieroglyph 3 engine, which allows him to take advantage of multithreading in D3D11 and handle some unconventional G…
Featured GDNet+ Journal Entry
Chronicles of the Hieroglyph - Jason Z talks about the Render View capabilities of the Hieroglyph 3 engine, which allows him to take advantage of multithreading in D3D11 and handle some unconventional G…
Here are your Journal Land entries from the period of 9/23 - 10/1
Featured GDNet+ Journal Entry
Dungeon Fortress - Darkness is not your friend - Ashaman73 takes a detailed look at suspension of disbelief and how it is carried out in video games, citing several examples both good and bad, and touchin…
Featured GDNet+ Journal Entry
Dungeon Fortress - Darkness is not your friend - Ashaman73 takes a detailed look at suspension of disbelief and how it is carried out in video games, citing several examples both good and bad, and touchin…
Here are your Journal Land entries from the period of 9/16 - 9/23
Featured GDNet+ Journal Entry
Writing Web Games - Battagline has put the wraps on Mathjong (check out the web version) and has also released a Chrome version to the Google Web Store, saying he's found this to be effective in capturin…
Featured GDNet+ Journal Entry
Writing Web Games - Battagline has put the wraps on Mathjong (check out the web version) and has also released a Chrome version to the Google Web Store, saying he's found this to be effective in capturin…
Here are your Journal Land entries from the period of 9/9 - 9/16
Featured GDNet+ Journal Entry
Journal of Aardvajk - Aardvajk has some ASM script for a VM he is working on as his home project away from work
Featured Member Journal Entry
Robot University -- a 2D DirectX Puzzle - hey, ho! What's thi…
Featured GDNet+ Journal Entry
Journal of Aardvajk - Aardvajk has some ASM script for a VM he is working on as his home project away from work
Featured Member Journal Entry
Robot University -- a 2D DirectX Puzzle - hey, ho! What's thi…
Here are your Journal Land entries from the period of 8/26 - 9/9
Featured GDNet+ Journal Entries
OMG NUB! - Tape_Worm has implemented multi-monitor support for his Gorgon engine and has found the process to be rather painful. He explains why as he covers two ways you can implement multi-monitor s…
Featured GDNet+ Journal Entries
OMG NUB! - Tape_Worm has implemented multi-monitor support for his Gorgon engine and has found the process to be rather painful. He explains why as he covers two ways you can implement multi-monitor s…
Way back at the start of the year and the start of the new GameDev.net I began using the IPS status update feature to micro-blog about small changes to the site and mentioned this in one of my blog posts. I honestly don't know why I fell off doing this, but I did. The rest of the staff did too but …
Not only did I manage to Alt+Tab out of Deus Ex: Human Revolution (Lounge discussion thread!), but I managed to keep myself from Alt+Tabbing back in. We'll see if this incredible bout of self control lasts long enough to complete this Journal Land round-up. Oh and I'll be right under Irene when she…
Here are your Journal Land entries from the period of 8/12 - 8/19
Featured GDNet+ Journal Entry
et1337 makes games - et1337 has an update to Parkour Ninja, which has seen a few changes including a first-person camera, deferred rendering, and has adopted a new physics engine called BEPU physics, w…
Featured GDNet+ Journal Entry
et1337 makes games - et1337 has an update to Parkour Ninja, which has seen a few changes including a first-person camera, deferred rendering, and has adopted a new physics engine called BEPU physics, w…
Here are your Journal Land entries from the period of 8/5 - 8/12
Featured GDNet+ Journal Entry
Journal of dx elliot - dx elliot has his second Flash game Defend Your Nuts released and free to play over at Armor Games - check it out! Congrats to him on the release and you can read more about the deve…
Featured GDNet+ Journal Entry
Journal of dx elliot - dx elliot has his second Flash game Defend Your Nuts released and free to play over at Armor Games - check it out! Congrats to him on the release and you can read more about the deve…
Here are your Journal Land entries from the period of 7/29 - 8/5.
Featured GDNet+ Journal Entry
D Bits - Aldacron talks about structs and classes in D and how they are similar to Java and C++ but at the same time just different enough to possibly cause some confusion if you're transitioning to D …
Featured GDNet+ Journal Entry
D Bits - Aldacron talks about structs and classes in D and how they are similar to Java and C++ but at the same time just different enough to possibly cause some confusion if you're transitioning to D …
Here are your Journal Land entries from the period of 7/22 - 7/29.
Featured GDNet+ Journal Entry
Trapper Zoid's Scrapbook - Trapper Zoid walks through his ActionScript environment setup and comments on what he thinks of the various tools and libraries he is using, such as Mercurial, flixel, Flex,…
Featured GDNet+ Journal Entry
Trapper Zoid's Scrapbook - Trapper Zoid walks through his ActionScript environment setup and comments on what he thinks of the various tools and libraries he is using, such as Mercurial, flixel, Flex,…
Sorry about the late Weekend Reading post. It was triple digits today (in real heat) and rolling blackouts would have made working a pain in the ass. Luckily I planned ahead and just slept all day so I can now work all night, when it's relatively cool. It's now 11pm and my desktop weather widget sa…
Here are your Journal Land entries from the period of 7/8 - 7/15.
Featured GDNet+ Journal Entry
Ramblings of a partialy sane programmer - blewisjr expresses his opinion of while C isn't the best language to learn over C++, programmers should still at some point learn C so they can better apprecia…
Featured GDNet+ Journal Entry
Ramblings of a partialy sane programmer - blewisjr expresses his opinion of while C isn't the best language to learn over C++, programmers should still at some point learn C so they can better apprecia…
This double-dose edition of Weekend Reading is dedicated to ZeeGee Games, whose office I'm currently squatting in as its owner Dustin Clingman took me out to see the last space shuttle launch today. Since I'm too lazy to get my laptop fixed I came down here with only an iPhone - not suitable for cr…
Announcement!
If you've had a journal entry Featured on the main page in the last few months, please read this thread. Thanks!
Here are your Journal Land entries from the period of 6/17 - 6/24.
Featured GDNet+ Journal Entry
Ramblings of a partialy sane programmer - blewisjr has a tutorial on tackling…
If you've had a journal entry Featured on the main page in the last few months, please read this thread. Thanks!
Here are your Journal Land entries from the period of 6/17 - 6/24.
Featured GDNet+ Journal Entry
Ramblings of a partialy sane programmer - blewisjr has a tutorial on tackling…
[size="1"]Posted also to my personal blog Blade Edge.
12:25pm, June 18[sup]th[/sup] 2001 an email was delivered to my Hotmail Inbox. It was a Monday and I was probably still in school, a high school Senior ready for my final year of formal education to be over. I probably only had a few days left of…
12:25pm, June 18[sup]th[/sup] 2001 an email was delivered to my Hotmail Inbox. It was a Monday and I was probably still in school, a high school Senior ready for my final year of formal education to be over. I probably only had a few days left of…
Here are your Journal Land entries from the period of 6/10 - 6/17.
Featured GDNet+ Journal Entry
Chronicles of the Hieroglyph - Jason Z updates the Hieroglyph 3 repository withe the latest code that allows for multithreaded text rendering and explains the method behind it and the history of the …
Featured GDNet+ Journal Entry
Chronicles of the Hieroglyph - Jason Z updates the Hieroglyph 3 repository withe the latest code that allows for multithreaded text rendering and explains the method behind it and the history of the …
Here are your Journal Land entries from the period of 6/3 - 6/10.
Featured GDNet+ Journal Entry
Journal of Aardvajk - Aardvajk details his Undo/Redo system for his project's editor. This system is something I always find interesting since people end up doing in various different ways, although the…
Featured GDNet+ Journal Entry
Journal of Aardvajk - Aardvajk details his Undo/Redo system for his project's editor. This system is something I always find interesting since people end up doing in various different ways, although the…
Welcome to the month of June fellow game devvers! Here's what went down as the months transitioned over the period of 5/27 - 6/3.
Featured GDNet+ Journal Entry
Rendering Systems - RSI shares the source to one of his MFC controls for anyone to use in their projects. He also shows of Woody's root syst…
Featured GDNet+ Journal Entry
Rendering Systems - RSI shares the source to one of his MFC controls for anyone to use in their projects. He also shows of Woody's root syst…
We're kicking off a three-day weekend over here in the US of A - everyone enjoy the extra time off! You can do so in fact by checking out the journals that were updated this past week from 5/20 - 5/27.
Featured GDNet+ Journal Entry
D Bits - Aldacron runs an interesting journal on the D programming l…
Featured GDNet+ Journal Entry
D Bits - Aldacron runs an interesting journal on the D programming l…
If anyone is still alive to read this, here are your Journal Land entries from 5/13 - 5/20.
Featured GDNet+ Journal Entry
Keeping up with yesterday - if you're in need of a reminder why it's important to back up your data, a_insomniac has a good one for you. Remember, all hardware at some point in…
Featured GDNet+ Journal Entry
Keeping up with yesterday - if you're in need of a reminder why it's important to back up your data, a_insomniac has a good one for you. Remember, all hardware at some point in…
I hope everyone has had a great week! Here are your Journal Land entries from 5/6 - 5/13.
Featured GDNet+ Journal Entry
Graphics Engine Development - AndyEsser is participating in the community challenge and documenting his progress in his journal. The challenge theme is "U Can't Touch This"
Featured…
Featured GDNet+ Journal Entry
Graphics Engine Development - AndyEsser is participating in the community challenge and documenting his progress in his journal. The challenge theme is "U Can't Touch This"
Featured…
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