Respawn Bunker/Forcefield
I literally just came up with this little forcefield effect a few minutes ago, I think it's pretty cool. Basically if you're inside the forcefield you can't take damage but you can shoot out @ people...it's a way of preventing spawn/base camping.
More importantly I've received the respawn bunker from one of my contract artists, David Miranda. He did some work for me on Urban Empires, so I picked him to design the main base/respawn bunker that will be used in the game.
I need to write a custom set of interior shaders / multiple spot light / shadowmapping / etc. for the inside of the bunker...so it will probably be a day or so before I can get some interior screenshots of the bunker.
Here are some shots of the forcefield and the bunker in-game, etc...
*NOTE THESE SCREENSHOTS WERE TAKEN WITH TEXTURES AT 25% RESOLUTION.
Here are some images of the bunker w.out the forcefield...
Here is what the bunker looks like inside the unreal3 engine.
XAudio & Cross platform audio creation tool (XACT)
I've never used this library before but I only had a FMOD license for Urban Empires, not this new project...so I had to switch sound libraries.
Surprisingly it only took probably 4-5 hours to get it into my engine, and take out the previous two sound libraries I had in there.
I'd gone from DirectSound->OpenAL->FMOD->XAudio
I think XAudio is my favorite so far. Though it lacks the incredible functionality of FMOD, the ability to use the XACT tool to author sounds outside the game is awesome. I can test out how the thunderstorms will sound, I can adjust the volumes on different types of explosions...it's really great.
I was planning to go into a lot of detail about how much I love this setup, but I've been working foreeever and now I need to play some Counter-Strike lol :-D
Here is an image of the Cross Platform Audio Creation Tool (XACT), setup for my current 'small project'...
Until next time...
- Danny
I would try a dome just like you did, but something more subtle maybe some energy waves that goes around the dome.
It just looks to busy the way it is now.
Keep it up !