Night Tonemapping / Blue Shift

Published October 13, 2010
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Hey Guys,

Sorry for the radio silence over the last few months. I've been working things out with a publisher for Armored Warfare :-) Lots of good stuff is happening behind the scenes so I'm happy about that.

I can't really post specifics though - sorry :-]

I've been doing a lot of work on the game / engine lately though, focusing on the Havok based vehicle physics, destructable terrain, and some other things. I've been thinking a lot about an advanced terrain texturing/splatting system also some interesting GFX effects I could write.

Earlier today I also tweaked some aspects of my HDR pipeline adding night tonemapping / blueshift, also adjusting the light adaptation aspects to look more interesting and realistic ( the transitions from dark areas to well-lit areas & simulation of the eyes' light adaptation process ).

Here are a few screenshots of the Night Tonemapping in the engine...







I'll have some more updates soon ... stay tuned.

- Dan
0 likes 2 comments

Comments

Jason Z
Holy specular bathroom tiles! Those are some shiny tiles being crushed by the tank :) Congrats on the publisher front, and keep up the good work!
October 15, 2010 10:56 AM
dgreen02
Quote:Original post by Jason Z
Holy specular bathroom tiles! Those are some shiny tiles being crushed by the tank :) Congrats on the publisher front, and keep up the good work!


Heh thanks :-)

Yea I was going for the uber-polished showroom floor look.
October 15, 2010 03:04 PM
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