I've decided to push myself a little further than I have in the past, this will be my first attempt at a 2D platformer. With only 8 weeks to pull this off from scratch, no source code, no art, no music, and only half an idea...why not...should be fun!
As of right now, every moment counts and everyday is a day towards July 4th so organization and a plan is key but the end result is two fold. Have fun, and just get my coding swag back before school starts. Here is a 50,000 ft view of what I'm up against and how I just might attempt to pull this off (subject to changes, additions or deletions).
Milestones:
1. May 12th
- Design Doc
- Concept Art
- Coding (Windows base code, DX drawing routines)
- Menus & screens 50% complete (full CG) Main, Game Over, Credits, Character info, Splash Screen
- Game music and snd fx ( 50% complete )
- Coding (DX drawing routines, Input routines)
- Character Designs w/animations completed (full CG)
- Menus & screens complete (full CG) Main, Game Over, Credits, Character info, Splash Screen
- Power ups, bullets, and explosions (full CG)
- Coding (Collision detection, animation & transformation routines)
- Font templates completed (full CG)
- Game music and snd fx completed
- Coding (Parallax implementation, Font engine, Audio engine)
- Coding (Start game code implementation)
7. June 23rd ( TBA )
8. June 30th ( TBA )
Based on the above schedule ( milestones completed ), the project is broken in half. The first four weeks consist of design, base code and in game assets. Last 4 weeks leaves time to implement the game itself.
The most important thing is to have a "concrete" plan and minimize any fluidity. I'll more than likely have everything fleshed and locked down by the middle of next week. More updates to come...