Starfall: planet rendering

posted in swiftcoding
Published May 28, 2009
Advertisement
I just posted a quick youtube video to demonstrate the current state of the planet renderer. This is early development stuff, and the eye candy is minimal, but it should give you some idea of the scope.

2.jpg

I will follow up with a more technical blog post in the next few days, explaining all that is going on behind the scenes, and can't be seen in a video.

Part of the rationale behind this video is to stremline the whole video capture and posting process. Unfortunately, it hasn't been entirely straightforward so far. I went through a number of video capture tools before settling on FRAPS, which works well enough (though I would have prefered a free tool).

I also have had a terrible time converting the video for youtube - ATI's Avivo video converter is blazingly fast, but apparently produces an incompatibe audio codec in any of the high-quality settings. I was forced to fall back to the CPU-based Auto Gordian Knot, which both does a worse job, is very slow on my little Athalon 64 x2.

I am now experimenting with ffmpeg, but the command line options are confusing to say the least. If anyone has any clues/tips/tricks for getting FRAPS encoded video (and audio) into a suitable format for youtube HD, please let me know.


267 267 267 267 267 267 267 b.gif?host=swiftcoder.wordpress.com&blog=3224297&post=267&subd=swiftcoder&ref=&feed=1

Source
1 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement