One thing that had been holding Unity back as a platform for casual webgames is that the HTML5/WebGL/WebAssembly back-end is pretty heavy. Load times of Unity webgames can make you pine for the good old days of Flash.

Published January 01, 2019 Imported
Advertisement

One thing that had been holding Unity back as a platform for casual webgames is that the HTML5/WebGL/WebAssembly back-end is pretty heavy. Load times of Unity webgames can make you pine for the good old days of Flash.

So the Unity gods have been working on a gizmo called "Project Tiny" that's intended to prune out a lot of overhead. And it seems to be working. This game feels as lightweight as a Flash game back in the day.

But they are kinda cheating. It seems like most of the work involves being able to do stuff while the game is loading (i.e. during that opening cartoon). Still, it feels way snappier than other Unity webgames I've seen and the entire size is 2mb.

Note : Right now the project is a complete hack. The game's code is written in Typescript (which I didn't even know Unity could talk to), but it'll be replaced with C# when it's done.
https://tiny-match3.storage.googleapis.com/index.html

View the full article

0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement