Still working apace on Dwarf Planet Pirates (a name with which I am...

Published March 07, 2019 Imported
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Still working apace on Dwarf Planet Pirates (a name with which I am still not in love). Made some pretty big changes because the various player/enemy/item bits were getting un-maintainable so I went back to a more component-ized model. So now, for example, an enemy only contains a name, description, and default sprite. Everything else (Strength, value, abilities) are components.

I also got rid of the rather complex pooling solution I was using. Seems like the GC is finally getting enough love that it's no longer an absolute requirement to recycle stuff after it dies. #gamedevelopment



from John Hattan's Public Feed http://j.mp/2Tl0DJ4

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