- "10 Reasons to write your next game in Python" - basically a language advocacy thing, although I intend making it factual rather than opinion-based. Cool snippets would be the major feature here, showing improvements relative to C++ and Java.
- "Basics of Game Programming" - are there any articles explaining simple yet important things like what to put in a game loop, state handling, resource management, etc? I've not seen one, and maybe one needs to exist.
- "Designing Combat Systems" - I am fed up of seeing posts asking about how to write combat/experience/statistics systems for an RPG or RPG-like game. I'd like to go over some examples from other games and throw in some probability/statistical theory for good measure, so that people can develop balanced games without either immense trial and error or ripping off someone else's rules.
- Something else - any better ideas? My other area of interest is AI in the non-academic sense but I don't know what to write about there.
It'd have to be extremely convincing to get me to actually use Python, but regardless of that it would be an article I'd like to read just out of curiosity and general interest [smile]
I don't like the second idea so much - it's far too broad. No disrepect to your writing ability, but there's so much to be covered (especially if you consider context/genre-specific stuff) there that it'd be too easy to end up writing a fluffy article that's of little real use to anyone.
The third idea isn't of any direct interest to me, so I can't really comment on whether it's a good/bad idea [smile]
As for other ideas... coming from your original article, I'm always interested in code-construction type stuff. Maybe a follow on - more broadly organising files across multiple DLL/SO/LIB files, organising sub components as seperate (reusable) binaries.. plug-in architectures ??
Jack