![](http://i348.photobucket.com/albums/q333/MagicBoxStudios/9c963cba.png)
Project Name:
Second Threat
Brief Description:
It is the year 2053. The two super powers of the world, America and China, are at world war. The planet has been divided once again into two factions, and the world is in mass turmoil. It comes to the world's attention that there is a massive meteorite containing unknown elements that is projected to impact in Congo. The Chinese faction speculates the possibility of these unknown elements to be able to be used for the development of more powerful weapons. They rushed to the area around the projected site and secure it. The American faction realizes their intention, and so rushes to control the area. The two factions meet and clash in a massive battle, when suddenly the sky glows red. The warring troops stop their fighting to stare at the beautiful spectacle of a massive meteorite falling from the sky. Large chunks of the meteorite begin breaking off and crashing all around the battle, and the fight resumes. When the meteorite finally hits the ground with a massive tremor, the troop's orders are to reach the landing site and secure it. The two factions drive toward it, battling each other on the way. When they finally reach the crater, they fight over the control of it. Suddenly a horrible, inhuman, screeching sound fills the air, and combat once again stops. Instantly, massive amounts of creatures begin swarming out of the crater. There are aliens of many varieties, all savage and vicious, attacking their victims. As the battle continues, all hell breaks loose. Suddenly it is a 3 way battle between the warring human factions, and an unexpected second threat: aliens.
This is an 3D Online FPS game made as a Source total conversion mod that has been in development for over 8 months now. It focuses on new, revolutionary 3-way combat. Player vs Player vs NPC. This new method of gameplay brings a barrage of new exciting possibilities in gaming. We also have planned a revolutionary new sound system for gaming (which I can't disclose until you join the team).
Team Name: Ploronex Entertainment
Target Aim: A total conversion mod for the Orange Box Source Engine
Compensation: The experience of collaborating in a large team and making a great game
Technology: 3ds Max, Blender, Zbrush, Source Engine, Hammer
Talent Needed: We need primarily a highly experience source programmer, but also a texture artist
Team Structure: We currently have a team composed of nine members:
Andrew Yoon - Modeler/Character Artist
Aristo Wibowanto - Modeler
Darknoodles - Modeler
Tanner - Webmaster
Valdir Salgueiro - Programmer (a one man turbo team)
Macarraum - Programmer
Trevor Lentz - Music Composer (see his works
here
Nick Tenhue - Modeler/Texture Artist
Anytharas - Concept Artist
Website: Our website can be found at
http://gp.leveldesign.com.br/news/
Contacts: You can contact me by email at chwaga[at]gmail[dot]com, or by our forum at the website (linked to above).
Additional Info:
The game has a unique plot involving player on player on NPC action. This brings out new forms of gameplay never seen before in an online game. There's a sample of the music our composer is working on for us
here.
We have a large library of over 70 props all made by our modelers:
(yes, these are out of scale, most of these are untextured)
![](http://i348.photobucket.com/albums/q333/MagicBoxStudios/Media%20Page/Many_Props_August.jpg)
And an alien I've been working on recently for the game (to give you an idea of what kind of graphics this game will have), these may (likely) be replaced in the future:
![](http://i348.photobucket.com/albums/q333/MagicBoxStudios/1f0ff828.jpg)
A close-up of the head:
![](http://i348.photobucket.com/albums/q333/MagicBoxStudios/03d8206e.jpg)
And a close-up of the mouth
![](http://i348.photobucket.com/albums/q333/MagicBoxStudios/f5714eba.jpg)
And lastly, a detail picture:
![](http://i348.photobucket.com/albums/q333/MagicBoxStudios/03524fff.jpg)
Another alien:
![](http://i120.photobucket.com/albums/o164/dominator87/AlienAlmostDone.jpg)
The game is over 8 months into development (though we recently made the decision to switch to Source and make it as a mod, bringing us back and forward a bit).
Feedback: MUST BE SHINY
[Edited by - Chwaga on November 13, 2008 2:09:20 PM]