[quote name='ShawnCowles' timestamp='1334932610' post='4933220']
If I had to guess, glhf, the reason that game designers don't get respected in indy teams is because of people like you. Dictatorial game designers who think that everyone should follow their lead without questioning have no place in a team, be it indy or AAA.
Jbadams says the word troll and all the trolls come running to this thread making completely unconstructive replies on this threads subject.
So mr shawn whats your reasoning for not agreeing with me?
I have already given a logical reason why dictatorial game designers are best and no one has counter argued it yet.
[/quote]
Well I'm not trolling for starters, I'm offering blunt criticism.
And my logical reason is simple, and already stated previously: Motivation
I'm working on my own project because I have creative input in it. The project is my brainchild and I'm emotionally invested in seeing it succeed.
Now lets say that I'm working for you on an independent project. You have total creative control and I'm just a code monkey. Why am I going to do any work for you? You could pay me, but then my motivation is entirely monetary. I don't care if the game soars or burns, as long as I get paid while it happens. You could try giving me outcome based incentives like a promotion or share of the profits if the game does well, but I'm going to weigh the potential benefits against the year+ of getting bossed around.
A good indy team should be a team not a dictatorship.