Performance problem of changing texture parameters of Material Instance in runtime

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0 comments, last by sungwon 3 years, 8 months ago

Hi guys~

I have a idea that I want change texture file at the runtime.

for example, I have more 10 textures in contents browser. Those are sequence animation textures.

and I use the UE4 BP or make a some code that switching texture source in the texture parameter of material instance at the runtime.

plus option, I don't want use the packed suv uv textures (like a atlas sequence texture).

I just wondering in this case how bad for performance that each frame changing texture source.

I'm not too familiar that low level rendering system because just want to know this my idea is good or bad or some of you guys advices.

Thanks a lot guys~

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