Where to learn PBR rendering

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16 comments, last by cebugdev2 3 years ago

Hi all,

I decided its time to jump into more advance rendering topic and I decided to try to learn PBR and other advance rendering,
Do you guys have any recommended resources to read/watch, like online video lesson, courses, books, tutorials for supporting PBR in a graphics engine aside from the one in learnopengl.com?

if there are book to recommend let me know so I can buy it in amazon as well.

Thanks

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David Wolff Opengl 4.0 Shading Language CoockBook

@Programmer71 I love this recommendation, thank you!

I have to recommend - https://www.pbrt.org/​ - includes a lot of ray tracing.

My current blog on programming, linux and stuff - http://gameprogrammerdiary.blogspot.com

The Google Filament writeup is a pretty useful resource: https://google.github.io/filament/Filament.html

LearnOpenGL has a good primer on PBR.

https://learnopengl.com/PBR/Theory

Also the book @vilem otte recommends is good (but very long and math heavy).

https://boksajak.github.io/blog/BRDF

I second @SibylSystem 's learnopengl.com recommendation, it is a good introduction.

My tutorials on youtube: https://www.youtube.com/channel/UC9CQOdT1A9JlAks0-PF5vvw
Latest Tutorials:
A simple and intuitive ray triangle intersection algorithm https://youtu.be/XgUhgSlQvic

Möller Trumbore ray triangle intersection explained visually https://youtu.be/fK1RPmF_zjQ

Setting up OpenAL c++ visual studio https://youtu.be/WvND0djMcfE

Vilem Otte said:

I have to recommend - https://www.pbrt.org/​ - includes a lot of ray tracing.

A good advice. Yes, you need raytrace for anything “advanced”. Maybe it makes a sense to start from more small/modest/basic things before PBRT, such as soft shadows, realistic glass and water etc.

@undefined thanks, but i did said on my original post “except for learnopengl.com” coz I already saw that and its already on my list ?

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