Realtime Football Manager game

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2 comments, last by ElitePreferredSpecies 8 months, 2 weeks ago

I've had the idea for some time now, a football (soccer) manager game with a twist.

It's all played in real time.

You will have an email inbox where you will receive emails and messages in real time. Games will be played in real time.

It's not realistic playing 20 matches a day, the players would be knackered.

Training will take time, there's no continue button to skip to the next day, you need to wait for time to advance in real time.

It will still be a single player game you play on your desktop, however it will take time to master and see the outcome of your decisions.

Think along the lines of the old championship manager games but you have to wait a week to play your next match, don't worry though, there will be plenty to do in the meantime.

You need to prepare your squad through training, manage social events, maintain your stadium, manage transfers, handle sponsorship contracts etc…

Not a day will pass by where there aren't actions needing doing. Just like real life.

If you start the game mid season the game will simulate the fixtures up to that point, just as though you were taking control of a real life club mid way through the season.

If you don't log onto the game during a match day, the assistant will take control and you will see the simulated result next time you log in.

This will be my biggest project so far and will be a lot of work, but I'm trying to get used to implementing databases and CSV files into my programming, so seemed like the perfect project to do som

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It sounds like it would demand the player's time at unacceptable hours for no good reason. Players work, sleep, go to school, play something else, drive, and so on: why would they put up with calls in the middle of the night from a simulated night club where one of their stars got too drunk, morning meetings, business lunches, afternoon meetings, taking guests out for dinner, market all-nighters, and other boring and extremely inconvenient activities? In order to have nothing to do when they would like to play your game? In order to lose the game because real life forced them to be unresponsive?

Hard real time in single player games works well for suitable varieties of action: football and other sports, combat and hunting, acrobatic movement and driving, musical performance, and many other activities that would be ruined by temporal abstractions. Management, on the other hand, improves drastically when it is presented as abstract and clear-cut turns, tasks and transactions.

Omae Wa Mou Shindeiru

Manager style games, especially ones with the amount of things to do that you've listed here, tend to work better when they move at the players place. At the very least when out of games have to player able to move at their own pace. Assuming there aren't too many random events then something that could work is a queue system of sorts, where players could automate certain tasks throughout the week. Such as setting a training program for the entire week instead of just one day at a time. This could take a lot of the pressure off to log in every day while still incentivizing players to check in throughout the week and make sure all is going well.

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