Hi Guys,
I have been playing with DirectX 11 on and off for a decade and a half now and am very comfortable with the main aspects, making 2D or 3D scenes, shadows, lighting etc.
I am now looking at taking the plunge in to Geometry Shaders, which I have never touched in my life.
I'm trying to find very basic tutorials or information how to use these, but anything I find seems to be way over my head, for now at least.
Are there any nice and easy to follow information sources out there that might get me on the right track? Assuming absolute zero knowledge on the subject.
At this stage, I'd love to try out something seemingly basic, like creating a triangle from within the GS.
Many thanks in advance.