pygame book

Published October 31, 2019
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The pygame book project has begun. It's called "pygame 4000" and is a book project by one of the main contributors of the pygame project.

pygame book

Not only does the book aim to cover Python programming, but also aims to cover C, and the GLSL shading language.

  • [ Pixel Perfect Collision Detection ] [ SDL2 Fundamentals Tutorial in C ]
  • [ Sound Generation and Visualization ] [ Python intro for game programming ]
  • [ Let's make a shit JavaScript Interpreter! ] [ How to port and market games ]
  • [ Let's write a unit test! ] [ Arduino; Serial & pixels for breakfast ]
  • [ Awesome pygame. Great stuff you can use with pygame. ]

pygame 4000 available as an early preview pre-release on the pygame book itch page. Updates will be posted on the pygame book developer web log.

pygame is the most popular game/art/and music library available for the most popular programming language in the world -- Python. pygame is used in school classes, university courses, and workshops around the world. It's used in embedded devices like handheld game consoles, in video synthesizers, museum displays, and interactive art installations. It's available in over 130 different OS distributions, including on the Raspberry Pi, Ubuntu, and MacOS. All funds from the pygame 4000 book go towards pygame development and improvements to the pygame 4000 book.

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LewisCowles

Will it contain any fixes for sluggish pyGame on OSx and specifically Big Sur?

May 15, 2021 09:36 PM
nick6

cool really

June 28, 2022 10:33 PM
nick6

I prefer reading classic novels, though. As an illustration, read content . It's a story that I find to be both fascinating and illuminating. I can advise you to learn more about him by doing more research. Here's a look at what I discovered; it's an article on Hamlet in general that discusses this brilliant work of literature while searching for fresher interpretations of it. It certainly merits reading and knowing more, in my opinion.

June 28, 2022 10:33 PM
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