Open Source engine 3D written from scratch:
- GUI for management all features
- Custom software triangle rasterizer (Scanline / Tile based) (Threaded)
- Custom UV texturization (with perspective correction / Bilinear filter...)
- OBJ/BSP Loader (geometry, integration with elevators, doors, liquids volumes...)
- Lightmappings
- Dynamics lights / Shadow mapping
- Bullet physics integration
- Recast navigation integration (for IA)
- Billboards
- Sprites / 8 - Directional sprites
- SDL
- FPS features (decoupled from core)
- OpenCL rasterizer