Advertisement

Latest 3Dterrain Activity

Advertisement
buzzelliart
November 06, 2023 02:19 PM
Procedural terrain + adaptive exposure + BLOOM

Improved bloom + experiments with adaptive exposure.

Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here: http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare (starts from slide 144)

7,483 views
buzzelliart
October 31, 2023 08:00 AM
A small walk inside my procedurally generated terrain

A small walk inside my procedurally generated terrain. Rendered in OpenGL.
The terrain was created using multiple layers of perlin noise and applying hydraulic erosion on it.

Grass and flowers are rendered using billboards and instancing.

4,721 views

Hello everybody. Sorry for the necroing but between working in another project for a friend, researching other topics and work related issues I totally forgot about following this thread.

During this time I decided to leave the hexagon terrain on hold and keep developing other topics that would allo…

19,844 views
Advertisement
Advertisement