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Latest algorithms Activity

Not sure that any book will teach this. In general, books teach the fundamentals – how to make transformation matrices, how to project data to the screen, and so on – and then you have to figure out the specific details of how to combine the tools that exist, to get the end result you want.

There ar…

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^^^^ All of that.

As a simple and easy rule, if you have no guidance otherwise (and there usually is guidance of some sort) then a standard vector is a good default choice. It's usually easy enough to swap out if needed later on. If you are writing code, need a container, and just need to type somet…

6,616 views
JoeJ
May 18, 2022 08:58 AM

Genesis111 said:
Just wondering if anyone can share their tips or process of how they go about validating their own custom algorithms before writing a single line of code.

I almost never do this, beside some vague and coarse initial idea combined with intuition about how it should work.

I could eventu…

5,334 views

There is a book called “Real Time Cameras: A Guide for Game Designers and Developers” by Mark Haigh-Hutchinson.

I'm just passing this along to be informative, not as a recommendation as I have not read the book.

7,893 views
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