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How to stop a camera from clipping into models; without using raycasts (because my engine doesn't have easy an easy generic ray cast system).
My firsts idea was to just slap a collision shape around a camera, but this has some issues.
By surrounding the camera with an OBB (oriented bounding box), we …
In short:
How do 2D, top-down games usually handle things like speed-boosts or speed-affecting currents?
To explain:
I'm working on a 2D, top-down game at the moment. As things stand, movement works more or less as follows:
- Each character (player or NPC) has a velocity-vector
- When moving under their own…
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