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Latest emissive Activity

enigma_dev
April 18, 2022 12:42 AM
DevBlog 23 - Light Speed VFX, Player Slow Motion, and Asteroids



The Space Jump effect is pretty simple when looking at its individual components.

Previously I created a 3D star field for the environmental rendering.

I use the 3D locations of these stars in the effect.

When the effect starts, I start cranking up the light emitted for each star.

This is done by just …

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enigma_dev
April 09, 2022 02:23 PM
DevBlog 22 - Tighten Up The Graphics (Adding HDR, Bloom, Normal Maps, and more) [OpenGL 3.3]



I've refactored the rendering system in my engine.

The old way of rendering was complete in SDR.  

In this update I created a separate off screen framebuffer that everything is rendered to first.

This offscreen framebuffer is a float framebuffer, and can store values outside of the normal [0,1] r…

10,431 views
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