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Latest glow Activity

OpenGL 4 bloom / glow map

Aressera said:

taby said:
implement tracers

I guess you mean to do a temporal blur effect that smooths changes over time, so that lights leave trails in the image? Like this:

This can be implemented by having 2 “history” textures that are persistent across frames. You read from one, and write to the ot…

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enigma_dev
April 09, 2022 02:23 PM
DevBlog 22 - Tighten Up The Graphics (Adding HDR, Bloom, Normal Maps, and more) [OpenGL 3.3]



I've refactored the rendering system in my engine.

The old way of rendering was complete in SDR.  

In this update I created a separate off screen framebuffer that everything is rendered to first.

This offscreen framebuffer is a float framebuffer, and can store values outside of the normal [0,1] r…

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