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Wanted to follow up with some updates that others may find of interest.

On the subject of “de-saturating” my pixel shader color/lighting calculations/accumulations, I did encounter one nasty little bug that presented itself in non-obvious ways, and this dealt specifically with alpha. The short of it…

4,775 views
enigma_dev
April 18, 2022 12:42 AM
DevBlog 23 - Light Speed VFX, Player Slow Motion, and Asteroids



The Space Jump effect is pretty simple when looking at its individual components.

Previously I created a 3D star field for the environmental rendering.

I use the 3D locations of these stars in the effect.

When the effect starts, I start cranking up the light emitted for each star.

This is done by just …

9,039 views
enigma_dev
April 09, 2022 02:23 PM
DevBlog 22 - Tighten Up The Graphics (Adding HDR, Bloom, Normal Maps, and more) [OpenGL 3.3]



I've refactored the rendering system in my engine.

The old way of rendering was complete in SDR.  

In this update I created a separate off screen framebuffer that everything is rendered to first.

This offscreen framebuffer is a float framebuffer, and can store values outside of the normal [0,1] r…

10,437 views
enigma_dev
January 09, 2022 10:47 PM
DevBlog 12 - Rendering Planets and Stars Without A Skybox


I've created a starfield environment to give the game some life.

no longer do you have to fly around in pitch black, getting lost in the void.

now there are stars, planets, and a local sun.  

the fighters are now lit via the local star's direction vector from the origin.

the planets are also lit f…

9,053 views
esenthel
September 08, 2021 05:48 PM
Esenthel Engine now with Tonemapping

Esenthel Engine - http://esenthel.com/ - the Free and Open Source Game Engine

Now with Tonemapping support: Default/Esenthel, ACES LDR, ACES HDR. Enjoy!

OFFDEFAULT/ESENTHELACES HDRACES LDRACES LDR with increased Ambient Light
6,052 views

I'm trying to migrate my C# DX9 Media Player to D3D11 and I'm looking at HDR. I've seen madVR (a D3D11 renderer) manually trigger HDR on my monitor (yep, the HDR icon appeared on my monitor when madVR started) without going through Windows. Same as when you watch an HDR video from Netflix (the HDR …

4,593 views
HDR Color Grading / LUTs Inconsistencies. Different Brightness/Exposure/Colors (FIFA/FrostBite)

@Kryzon 

Yeah. Thing is, I've tried every possible (reasonable) combination. Like you can see in the 4th image of my first post.

Have you watched referenced Youtube link with Alex Fry's Presentation? If you have a few minutes to spare, please do. I think you could really help me understand more …

10,353 views
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