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Latest normals Activity

enigma_dev
April 09, 2022 02:23 PM
DevBlog 22 - Tighten Up The Graphics (Adding HDR, Bloom, Normal Maps, and more) [OpenGL 3.3]



I've refactored the rendering system in my engine.

The old way of rendering was complete in SDR.  

In this update I created a separate off screen framebuffer that everything is rendered to first.

This offscreen framebuffer is a float framebuffer, and can store values outside of the normal [0,1] r…

10,447 views
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Problem with normals (DirectX 11)

@noxil @johnnycode  The problem was indeed with the mesh importing. The tutorial I used to load meshes recalculated the normal by using the tangent and binormal vectors. I have changed it to use the normal data from the mesh file instead. The normals now appear smooth. Thanks for your help!

5,938 views
Normals are not correct, causing issues with shading

This is my model, if the light gets a color for example red then the white parts become red, the texture isn't visible cus it takes the color of the light or its black.

When i display only my normals they look like in the above image and I'm guessing they are not correct, I have tried to flip them n…

2,435 views
Trouble getting normals of line segments in 2D

I figured it all out. Thanks for your ideas!

2,007 views
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