Latest normals Activity
I've refactored the rendering system in my engine.
The old way of rendering was complete in SDR.
In this update I created a separate off screen framebuffer that everything is rendered to first.
This offscreen framebuffer is a float framebuffer, and can store values outside of the normal [0,1] r…
@noxil @johnnycode The problem was indeed with the mesh importing. The tutorial I used to load meshes recalculated the normal by using the tangent and binormal vectors. I have changed it to use the normal data from the mesh file instead. The normals now appear smooth. Thanks for your help!
This is my model, if the light gets a color for example red then the white parts become red, the texture isn't visible cus it takes the color of the light or its black.
When i display only my normals they look like in the above image and I'm guessing they are not correct, I have tried to flip them n…
I figured it all out. Thanks for your ideas!