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How to render the scene to a texture (for the purposes of doing a Post Process shader Pass)?

Ok I made it.

My own rendering architecture confused me.

I had to make some adjustments to accommodate offscreen rendering.

What you have to do:

  • all rendering is made offscreen, exactly the same way you did before (same bindings etc.) with the only difference being that now you use a render target that…
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Navezof said:

If I'm asking this question, it is because deciding of, for example, the level of technology will greatly impact the mechanics.

It's the opposite: for the mechanics that are good in your city-building game and that you choose to adopt, you need to find a background (not limited to techn…

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