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Latest realtimerendering Activity

buzzelliart
April 23, 2024 06:28 PM
Day/Night cycle inside my custom OpenGL engine

Finally implemented proper day/night cycle inside my custom OpenGL render.

Now the engine can vary sun position according to hour and day of the year, and also according to the latitude, with a good approximation.

1,686 views
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buzzelliart
December 20, 2023 08:11 AM
OpenGL procedural terrain - volumetric clouds

Additional experiments with volumetric clouds, solved some glitches and managed to mix the clouds with the scene, using the depth of the scene to avoid to show clouds occluded by scene objects (like the terrain). For now I just used a simple 3D perlin noise for the clouds, in the future I plan to t…

2,152 views
buzzelliart
November 29, 2023 08:14 AM
OpenGL procedural terrain - triplanar texture mapping + normal mapping

Just a small demo of triplanar texture mapping + normal mapping in action over a procedurally generated surface.

To better show the effect, in this simple demo I used a brick texture over a very smooth terrain (generated using small values of "persistence").

Textures from:

. FreePBR.com

. Textures.com

C…

2,008 views
buzzelliart
October 17, 2023 11:10 AM
Antares Engine Showreel
2,276 views
unigine_engine
December 21, 2021 07:55 AM
UNIGINE Engine 2.15: Visual Node Graphs, New Water, Weather System, Editor Plugins, Mars Demo
UNIGINE Engine just got it's newest 2.15 release, let's see what's inside:
  • Node-based material graphs with the visual editor
  • New water system with individual control over each wave
  • Advanced data compression for Landscape Terrain
  • Sandworm tool upgrade: online GIS sources, distributed generation
  • Extended …
14,149 views
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