Advertisement

Latest skinning Activity

@Aressera I just noticed that Blender is X+ right, Z+ up and Y+ into the screen (away from the viewer). One thing that I'm really confused about is that the mesh and animation I downloaded from Mixamo is X+ right, Y+ up and Z- into the screen, so essentially right-handed. When I load it into Blende…

4,238 views
Advertisement

Resolved this, there is an issue with the latest version of assimp causing this, reverted to assimp 5.0 and its working as expected now

2,967 views
Skeletal animation - Rotations seem to be inverted

@joej So.. scrolling through my geometry loader I found an innocent looking line of code I had forgotten about. 

finalVertex.z *= -1;

POOF everything is now working fine ?

Will go cry for a bit, I'll be fine.

4,288 views

Hi @ddlox,

Following your code, I found the problem (and again, thanks for your help, your post helped me a lot to understand about the blend skinning process ... =))

The engine that I'm using, is something like a 'handler', where I need to handle old models to a new Model system (the old uses int va…

5,853 views
Advertisement
Advertisement