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Latest texturemapping Activity

buzzelliart
November 29, 2023 08:14 AM
OpenGL procedural terrain - triplanar texture mapping + normal mapping

Just a small demo of triplanar texture mapping + normal mapping in action over a procedurally generated surface.

To better show the effect, in this simple demo I used a brick texture over a very smooth terrain (generated using small values of "persistence").

Textures from:

. FreePBR.com

. Textures.com

C…

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Hi @aerodactyl55 , many thanks for your reply.

Yes - agreed re. device capabilities.  It was one of the first things I checked… and all the things I think I'm using are marked as supported on both GPUs I'm testing on (an NVidia mobile GPU and an embedded Intel GPU).  It could still be some…

2,960 views

With lines and a reticle and depth of field all highlighting the selected object. I know the lines are not popular, but what alternative do I have for highlighting a character?

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